Training Grounds - Patch #48
This week, weβre introducing an all-new tutorial! π¨βπ« Now, new players can learn all of SkyWeaverβs fundamental mechanics within the game. Head over to the Training section and choose 1 of 4 different scenarios including: The Basics, Keywords, Spells, and Enchants! Also there's 200 card changes.
New Feature β
- New player tutorial! Unmute the video above to hear our friendly SkyBot! Check it out in the Training section to learn how to play!
New Art π¨
- Please give a warm welcome to our newest members: Jackrabbit and Ebb & Flo! You can read more about their stats and abilities under the New Cards tab below π€
Changes βοΈ
- New players will now unlock heroes individually from level 1 through 15. This change gives more options to new players at a faster pace and emphasizes our awesome Heroes! Look out for the sweet new unlocking process during the post-match screen π²
Bugfixes π
- The menu screen will once again remember the playerβs last hero or deck selected when returning from a match. Silly menu screen π
In this patch we shift to the next stage of design: launch preparation. We're shelving the more experimental and complex designs in favor of our greatest hits and a polished curve as we settle into the launch meta. Not all changes included, such as template or name only.
Study (60)
Text: Draw a spell. Give this spell to target ally, with +1 cost.
β Draw a spell. Give this spell to your hero, with +1 cost.
Prism: int
β tok
Simplified. I could see adding Study back to the card pool later, for now it's just on Ponderous.
Skeeter (1083)
Keywords: stealth,wither
β wither
Nerfed. The Discovery winrate has been plenty strong, and Skeeter has found a role in constructed against low-unit decks.
Birb (926)
Text: Sunrise: Gets +1 Health.
β None
Simplified.
Ponderous (323)
Keywords: stealth
β None
Health: 2
β 3
Simplified.
Geod (66)
Cost: 5
β 6
Power: 4
β 5
Health: 4
β 5
Bumped up the curve. A big part of being launch ready is having a good curve, especially for Discovery. This patch takes extra care to leave each prism with a smooth and diverse curve.
Eye Spy (1145)
Text: Do 2 Damage to target unstealthed enemy. Reveal units in the enemy hand.
β Do 2 Damage to target unstealthed enemy. Reveal the enemy's high-cost cards in hand.
Changed to a different kind of reveal from Bad Dreams.
Illusion (871)
Cost: 4
β 3
While most experiments are being toned down in favor of stability, there are still areas we can push on power. Copies are strong in a singleton game, and historically Illusion has shown that to be true. However, I think we've addressed the most exploitable copy targets - such as Avatar of Light, Magnanimous, Zam - so I'm curious if a 3c copy effect is safe.
Drag Down (799)
Prism: tok
β hrt
A simple yet potent elemental removal spell.
Krystal (1169)
Spell: None
β Shroud
Buffed with some additional upside to justify the mana condition, and a guard with Shroud is a nice defense niche.
Whelm (753)
Cost: 3
β 2
Text: Return 3 cost or less units to hand. Give them Vapors.
β Return 2 cost or less units to hand. Give them Vapors.
Back to 2c, but with reduced range, which should put more focus on synergy over raw board reset power.
Forest Hart (121)
Cost: 6
β 5
Power: 4
β 3
Bumped down the curve. This is a potent effect once it gets going, but I think the speed of SkyWeaver can handle this at 5c.
Earwig (1146)
Keywords: None
β stealth
Prism: hrt
β str
Small buff. Should be a good source of draw in Strength, as it works well with units that focus on stats over attachments.
Cleo (733)
Keywords: lifesteal
β banner,lifesteal
Small buff. A few of the Royal Mummy cards are picking up banner with the 2/2 mummies.
Frost Adept (1048)
Cost: 5
β 6
Prism: hrt
β wis
Health: 5
β 6
Bumped up the curve, Frost Adept can be nasty.
Canopy Archer (395)
Keywords: stealth
β wither
Power: 3
β 1
Health: 1
β 3
Differentiating stats and role from other Agility units.
Puddo (933)
Power: 3
β 4
Health: 3
β 4
Spell: Anima
β None
Simplified.
Light Ranger (849)
Cost: 5
β 4
Power: 5
β 4
Health: 5
β 4
Bumped down the curve. Keeping an eye on the healing potential.
Cube Junior (812)
Keywords: banner
β banner,stealth
Prism: int
β agy
Buffed, and moving a mind unit to Agility - they can't all be in Intellect and Wisdom. I want each prism to have access to each element, at least in the 1c-3c range. While each prism will still have its favorite elements, I think it's good for the launch set to support a stable and diverse base to build on.
Scooter (1046)
Text: Gets +1 Power when you play a spell with cost equal to this unit's power or more.
β Sunset: Spend two mana to draw.
Keywords: armor
β stealth
Power: 0
β 2
Spell: None
β Barrier
Absorbed old Plethora to diversify the art and element.
Vialet (621)
Prism: int
β hrt
Power: 2
β 1
Health: 2
β 3
Swapping around a few defensive 1c units, you'll notice Charmling went to Wisdom.
Bill (1148)
Cost: 4
β 3
Text: Sunset: Give other allies +1 Health. Give units in your hand +1 Power.
β Summon: Give units in your hand +1/+1.
Keywords: guard
β None
Prism: int
β hrt
Health: 4
β 3
Simplified and focused. Heart is taking some unit buffs this patch, in its "support prism" role.
Manage Memory (873)
Cost: 4
β 5
Seeing if this still has merit in Constructed at 5c, though I imagine it will suffer in Discovery.
Cygnus (1149)
Cost: 4
β 3
Power: 4
β 2
Bumped down the curve, which should be potent with this effect, though the spell's reveal is toned down.
Ground Pound (1110)
Cost: 4
β 5
Nerf to a powerful and flexible clear.
Maelstrom (1114)
Cost: 6
β 7
Text: Do 5 Damage to units. Return any killed to deck instead.
β Do 7 Damage to units. Return any killed to deck instead.
Swapped spots in the curve with Hurricane.
Huntaro (533)
Cost: 2
β 1
Health: 2
β 1
Bumped down the curve to take Cloud Kid's slot in Agility. Should be a nice buff to this card, and now it can go in the Teleport decks.
Raise Arms (377)
Keywords: None
β banner
Banner buff to Royal Mummy card.
Lilly (1076)
Keywords: stealth
β stealth,banner
Power: 2
β 1
Swapped a power for banner, to give the Hoplite more to protect.
Spirit of Sleep (449)
Cost: 2
β 3
Health: 2
β 3
Spell: None
β Shroud
Bumped up the curve, and Shroud should make this a more reliable stall.
Whipvine (744)
Power: 0
β 1
Spell: Anima
β None
Reverted to a simpler version, especially in the double Teleport prism.
Minstrel (1054)
Cost: 4
β 5
Text: When you draw a unit, give it +1 Power.
β When you draw a unit, give it +1/+1.
Haven't seen this in a while, and the mulligan tools have been nerfed some. Reverted to the bigger buff.
Plane Ranger (326)
Health: 4
β 5
Winrate buff.
Puppet Strings (1124)
Cost: 2
β 1
Prism: tok
β agy
This is a bit of a spicy one to have in the card pool, as it's an accessible way to disrupt key 1c units. I could see changing this to conjure if the RNG is too heavy (nooo my Hax!) so we'll see.
Insomnia (961)
Cost: 5
β 1
Text: Kill target awake unit. Get mana equal to its cost.
β Give target awake unit -3/-3.
Reworked to fill a cheap removal slot. This patch adds a few simple and cheap removal spells, which should help Discovery.
Deep Freeze (1019)
Text: Give target unit Frozen. Do 1 Damage to enemies. Dust enchanted units killed.
β Give target unit Frozen. Do 1 Damage to enemies.
Keywords: None
β wither
Simplified, and should be a stronger clear.
Hurricane (186)
Cost: 7
β 6
Swapped spots with Maelstrom.
Sphinx Mask (866)
Keywords: None
β banner
Banner buff to Royal Mummy cards.
Tripsnare (678)
Text: Give sleeping enemies Roots. Give attachments on enemy units +1 cost.
β Give sleeping enemies Roots.
Prism: agy
β tok
Simplified, just attached to new card Nettle.
Clone Army (258)
Cost: 2
β 3
Text: Add a copy of each ally unit to your deck, with Lead and +2/+2.
β Add a copy of each ally unit to your deck, with Lead and +2/+2. Draw a unit.
Bumped up the curve to add some inherent value. Copies are strong in singleton, and this makes the copies more immediately accessible, so we can tone down the stats if this version is more inherently potent.
Toh Tem (293)
Cost: 6
β 5
Prism: wis
β agy
Spell: Anima
β None
Bumped down the curve and moved to a more aggressive prism.
Howl Geist (1064)
Keywords: guard,lifesteal,wither
β guard,wither
One final nerf, I think this version is the one. It has been educational to slowly tune this one down piece by piece and watch its winrate data react.
Spite & Malice (442)
Text: Play: Summon a copy of this unit with stealth.
β Play: Summon a copy of this unit with stealth and swapped power and health.
Power: 2
β 1
Spell: None
β Barrier
Reduced the stats to add barrier back, and doing the stat swap thing.
Puppet Master (1113)
Health: 3
β 2
Stats nerfed, as the spell got -1c.
Rubble Devil (756)
Keywords: guard
β guard,wither
Buffed to further justify the drawback.
King Rex (150)
Text: Summon: Enemies lose guard.
β Summon: Enemies lose guard and stealth.
Small buff, all enemies are SHOOK.
Alight (424)
Text: Draw a low-cost light card. Reveal it and spells in the enemy hand.
β Draw a light card. Reveal the left and right card in the enemy hand.
Keywords: None
β banner
Prism: hrt
β int
Swapped draw consistency for banner, and toned down the reveal.
Twist & Turn (716)
Text: Dust target unit. That player draws a unit into play of its element. Give it Dazed.
β Dust target unit for that player to draw a unit into play of its element. Give it Dazed.
Minor change to no longer combo with Lead - now it must dust in order to summon.
Mootichi (670)
Cost: 6
β 7
Health: 4
β 6
Bumped up the curve.
Luna (1109)
Keywords: lifesteal
β stealth
Power: 3
β 4
Removing some lifesteal.
Mechabun (1038)
Text: Sunrise: Dust your top dead metal card to get +1/+1.
β Summon: Draw an armor unit.
Keywords: armor
β None
Health: 2
β 3
Added the draw back, it was nice with the spell. Changed stats to remove armor.
Glitter (1013)
Cost: 2
β 1
Keywords: stealth,lifesteal
β stealth
Health: 3
β 2
Spell: Brainbug
β Barrier
Redesigned as a new 1c Glory option.
Voodoo Doll (1071)
Text: Give target enemy unit Hex. Summon a copy as 0/1 with Fate.
β Give target enemy unit Hex. Summon a copy as 1/1 with Fate.
Small stat buff to really push on this one.
Suit Up (1163)
Text: Draw a unit. Give it Lead and +3/+3.
β Draw a unit without a spell. Give it Lead and +2/+2.
Narrowed the draw and nerfed the stats, to fill a unique tutor role.
Eye Spider (1150)
Text: Play: Give target sleeping enemy Dazed.
β Play: Give target enemy unit Dazed.
Prism: agy
β hrt
Health: 4
β 3
Simplified.
Clapback (641)
Text: Do 2 Damage to the back enemy, the front enemy, and the enemy hero.
β Do 2 Damage to the back enemy, the front enemy, and a random enemy.
Slight change to more consistent clear but less consistent hero damage.
Cosmicon (1020)
Health: 6
β 7
Buff to a weirdo.
Stir the Kraken β Grasp of Kraken (1067)
Name: Stir the Kraken
β Grasp of Kraken
Cost: 3
β 2
Text: Draw a water unit. Do damage to target unit equal to your mana.
β Do damage to target unit equal to your mana.
Simplified, just on Krakus.
Zam (474)
Cost: 5
β 4
Keywords: lifesteal
β None
Power: 2
β 1
Bumped down the curve to focus on combo damage.
Bauble (940)
Keywords: stealth,armor
β guard
Health: 1
β 3
New stats to lose armor.
Sunson (1107)
Keywords: stealth
β lifesteal
Keyword swap to differentiate.
Tatt (244)
Keywords: None
β stealth
Buff to combat role, as this very much dies to Zap.
Dracomantium (634)
Cost: 10
β 9
Text: Death: Dust your top two dead metal cards to give your hero armor.
β Death: Dust your top three dead metal cards to give your hero armor.
Prism: int
β str
Spell: Century Key
β Lead
Reworked to fit into Strength, with a steeper condition.
Mad Hat (1029)
Text: Summon: Give your left and right cards in hand -1 cost.
β Summon: Give your left and right spells in hand -1 cost.
Fixing a mistake, this should just reduce spell cost.
Shockpaw (709)
Prism: agy
β int
Power: 2
β 3
Swapped with the spell Supercharge, with a stat buff.
Chief Justice (1026)
Cost: 3
β 5
Text: Glory: Give light cards in your hand -1 cost.
β Death: Give light cards in your hand -1 cost and banner.
Power: 2
β 5
Health: 3
β 5
Spell: Ragnarok
β Judgement
Reworked with a more reliable and spicier trigger at a higher slot in the curve.
Biome (1143)
Text: When you prism draw, give it +1/+1 if it's a unit, or -2 cost if it's a spell.
β When you prism draw, give that card -1 cost.
Prism: wis
β int
Simplified to one effect.
Epitaph β Dead Weight (941)
Text: Dust your top high-cost dead unit to do damage equal to its cost to target unit.
β Do damage to target unit equal to the number of units in your grave.
Prism: tok
β str
Reworked to a simple removal spell.
Backstab (794)
Cost: 2
β 1
Keywords: lifesteal
β None
Simplified at 1c. This patch features a few cheap burn spells, we'll have to see if the healing can keep up.
Card Sling (847)
Cost: 3
β 2
Text: Discard your left card in hand to draw two of its element and do 4 Damage to target unit.
β Discard your left card in hand. Do 2 Damage to a target. Draw two.
Reworked to a simpler filter, with added upside for empty hands.
Screech (704)
Text: Give target ally Shroud. Mulligan both hands, but the enemy draws one less.
β Mulligan both hands, but the enemy draws one less.
Prism: agy
β tok
Simplified, and only on Harpex.
Cloud Kid (921)
Keywords: None
β stealth
Prism: agy
β wis
Buffed to Wisdom.
Griff Scout (285)
Text: Glory: Dust your top dead metal card to summon Armored Guard.
β Glory: If Armored Guard isn't an ally, summon one.
Prism: str
β hrt
Reworked with a new kind of condition.
Halcyon (303)
Cost: 3
β 2
Text: Glory: Dust the enemy's top three dead cards.
β None
Simplified down the curve to fill a unique sturdy combat role.
Honor Guard (745)
Keywords: guard,armor
β guard,armor,banner
Banner returns! I missed the added tempo.
Ill Will (576)
Cost: 6
β 5
Text: Give enemy units Hex. Give cards in the enemy hand and deck +1 cost.
β Give enemy units Hex. Give cards in the enemy hand +1 cost.
At long last, the full impact of Ill Will has been reduced, focusing more on big hand punish.
Fly Guy (1126)
Keywords: stealth,lifesteal
β stealth
Keyword nerf now that Fate has made the value consistent.
Frank (591)
Power: 4
β 5
Health: 4
β 3
Stats changed so the health doesn't immediately go above curve.
Psychosis (397)
Cost: 6
β 5
Power: 3
β 2
Bumped down the curve, should be spookier here.
Razzle Dazzle (920)
Cost: 2
β 3
Text: Give Dazed to enemies of target unit's element. Reveal that element in the enemy hand.
β Give enemy units Dazed. Reveal cards of their elements in the enemy hand.
Keywords: banner
β None
Prism: int
β hrt
Back to a simpler execution, with bonus reveal at 3c. Most of the mass Dazed were removed, there should still be room for some.
Epic Eagle (852)
Text: Summon: Set your max mana to one higher than the enemy's, if they have more.
β Summon: Set your max mana to the enemy's, if they have more.
Toned down the effect now that the stats have found their role.
Arcadeum Mask (110)
Text: Inspire Spell: Conjure a spell onto this unit. Give it -1 cost.
β Inspire Spell: Conjure a spell onto this unit.
Nerf.
Olympia (346)
Keywords: armor
β guard
Prism: int
β str
Power: 2
β 3
Health: 2
β 3
Reworked the stats to remove armor, and I like this role in Strength.
Call to Mind (1123)
Text: Draw a high-cost spell that costs your mana or less onto target ally.
β Draw a high-cost spell onto your hero that costs your mana or less.
Prism: wis
β tok
Simplified like Study. Only on Mootichi.
Mass Confuse (134)
Text: Each enemy fights itself.
β Each enemy fights itself. Mulligan spells in the enemy hand.
Prism: wis
β int
Added another layer of disruption. Now in the Castus prism.
Run Wild (1154)
Cost: 4
β 3
Text: Draw a 3 cost unit into play. Ready it if you have fire in hand.
β Draw a 2 cost unit into play. Ready it if your hand has fire.
Bumped down the curve so that it's not in conflict with Hot Doge. The threat of a turn one Glory activation is spooky. Maybe the fire deckbuilding restriction is enough, and we can balance the 2c Glory effects. Or maybe this kind of effect should still be at 4c to give the enemy an opening to defend. We'll see.
Lau Sensei (1158)
Keywords: guard
β None
Small nerf, has done fine.
Righteous (1135)
Keywords: lifesteal
β None
Prism: str
β agy
Power: 3
β 4
Removing some lifesteal.
Carrion Crow (1074)
Keywords: wither
β stealth,wither
Buffed to protect the spell.
Hannah (663)
Text: Play: Swaps attachments with a sleeping target.
β Glory: Takes the enemy hero's attachment. Add Vile Vial to their deck.
Element: air
β metal
Reworked with a new element, and one of those spooky 2c Glory effects.
Mamba (964)
Element: earth
β dark
Element swap.
Demon Pact (102)
Cost: 5
β 4
Keywords: banner
β None
Prism: hrt
β str
The fabled -1c -banner.
Grave Omen (977)
Text: Dust your top dead unit to give target unit -3/-3.
β Dust your top dead unit to do 3 Damage to target unit.
Keywords: None
β wither
Reworked to do damage to nerf vs. armor and Barrier.
Casket (1173)
Text: Death: Draw a unit. Give it Fate and reveal it. Trigger its death effects.
β Death: Draw a unit. Trigger its death effect.
Simplified.
Doom Shroom (91)
Prism: tok
β hrt
Rave (697)
Prism: tok
β agy
Yellowjack (526)
Prism: tok
β agy
Bolster (711)
Prism: hrt
β tok
Arcane Ray (646)
Prism: tok
β str
Foul Stench (53)
Prism: tok
β str
See Shore (1166)
Prism: int
β hrt
Mad Vibes β Confuse Ray (508)
Prism: agy
β wis
Headcase (832)
Prism: str
β agy
Bad Dreams (383)
Prism: wis
β hrt
Necrosiss (882)
Prism: agy
β int
Germinate (1147)
Prism: wis
β int
Stone Fist (912)
Prism: str
β hrt
Water Rune (731)
Prism: wis
β int
Doomsday (1080)
Prism: hrt
β wis
Wish Deck (661)
Prism: hrt
β str
Maw Worm (430)
Prism: str
β agy
Webweaver (445)
Prism: int
β wis
Axolotl (657)
Prism: hrt
β str
Sabletooth (784)
Prism: hrt
β agy
Nomad (1035)
Prism: agy
β wis
Charmling (755)
Prism: hrt
β wis
Honk (1049)
Prism: str
β agy
Hail Hydra (911)
Prism: agy
β int
Identity Crisis (300)
Prism: int
β hrt
Roundhouse (435)
Prism: str
β agy
Mutate (914)
Prism: str
β int
Catch! (357)
Prism: str
β agy
El Monstruo (764)
Prism: int
β str
Nimbus (95)
Prism: agy
β hrt
Mushka (667)
Prism: wis
β str
Kill in Twain (455)
Prism: hrt
β wis
Mind Rune (1099)
Prism: int
β wis
Buckler Up (199)
Prism: str
β hrt
Ensnare (55)
Prism: wis
β agy
Montage (865)
Prism: agy
β hrt
Firemander (574)
Prism: str
β hrt
Prismata (204)
Prism: hrt
β wis
Sky Keeper (1137)
Prism: str
β agy
Khan (971)
Prism: agy
β str
Hydrex (693)
Prism: hrt
β int
Mind Control (476)
Prism: int
β hrt
Toil & Trouble (1003)
Prism: agy
β hrt
Scrollweaver (1079)
Prism: int
β wis
Take Flight (461)
Prism: int
β hrt
Wash Ashore (976)
Prism: agy
β str
Bury in Snow (850)
Prism: agy
β str
Cobalt (939)
Prism: str
β int
Scorch (115)
Prism: hrt
β wis
Skewer (1024)
Prism: str
β hrt
Smite (127)
Prism: wis
β hrt
Chill (1121)
Prism: int
β hrt
Treasure Chest (560)
Prism: hrt
β agy
Blow Away (7)
Prism: hrt
β int
Icy Touch (36)
Prism: agy
β str
Supercharge (778)
Prism: int
β agy
Charkram (761)
Prism: hrt
β int
Squiddy (980)
Prism: agy
β str
Twisted Metal (626)
Prism: str
β hrt
Sudden Gust (348)
Prism: agy
β int
Breacher (237)
Prism: wis
β str
Vlad (441)
Prism: hrt
β str
Invest (145)
Prism: hrt
β wis
Talonous (707)
Prism: str
β agy
Spiderella (763)
Prism: hrt
β wis
Redwood (1177)
Prism: wis
β str
Heirloom (891)
Prism: hrt
β tok
Glacial Tomb (226)
Prism: hrt
β tok
Capsize (234)
Prism: str
β tok
Shell Officer (1077)
Flame Jab (6)
Leonowldo (582)
Pyre Fox (1157)
Wed Dead (955)
Sentry (1152)
Tox (600)
Stargazer (1130)
Plethora (774)
Scryer's Pyre (835)
Brainbug (1063)
Downfall (1138)
Spike Slam (1122)
Leaf Ranger (660)
Musashi (542)
Noctourna (525)
Shelly (800)
Vitalize (1156)
Grime (1103)
Toll Bell (1174)