Shifting Sands - Patch #131

Ari Lotter

Mar 13, 2024

header
Patch will be live Thursday, Mar 14th around 4:00pm EST!

The winds of change are upon us! The sands shift, and a prismatic realignment is in the stars. Brace yourselves, a cosmic shift in card balance is fast approaching 👀

Welcome, Skyweavers, to Patch 131!

Changes ⚙️

  • We've unified the behaviour of cards that Play, Cast, or Fire other cards, and made all effects that trigger upon those events behave all in the same way. This also prevents cards that "fire" a spell from hitting a Shrouded unit.

Cards

Welcome to Patch 131, everyone! We’ve got a huge number of changes this time! We’re still working hard to make Draft the best experience possible. However, we’re going to be releasing our major Prism-Shift update tomorrow (originally planned to release alongside Draft mode) as the shifts are ready to go live!

These Prism-Shifts were primarily made to solidify Prism’s thematic and mechanical identities, in the service of creating a more guided gameplay experience. In addition to these changes, we also have a number of updates to some of the over & under-performers from the current metagame.

We hope you will all enjoy exploring these new changes, and thank you for your continued patience!



Card Changes

Ifrit (7)

Ifrit - Death: Dust non-Fire cards in your hand. Draw that many Fire cards.

Health:

6 5

Power:

5 6

Prism:

str agy

Swapping Ifrit’s power and health to make it more aggressive, to coincide with its move to Agility.


The Beast (35)

The Beast - Death: Do 6 damage to the highest-health enemy unit.

Spell:

Fate None

Prism:

str hrt

Text:



Death: Do 6 damage to the highest-health enemy unit.

Traits:

guard, banner guard, wither

Moving to Heart, and trading Fate and Banner for Wither and a more thematic and powerful Death effect.


Beatle (73)

Beatle - Slay: Draw a card.

Spell:

Fate None

Text:



Slay: Draw a card.

Having Fate on Dark cards in Strength was outside of the Prism’s playspace, since Strength isn’t meant to be dark-focused, so we’ve changed Beatle to have “Slay: Draw a card.” instead.


Rite Knight (1036)

Rite Knight - Death & Glory: Do 2 damage to the enemy hero.

Spell:

Fate None

Power:

4 2

Text:

Glory: Attach Ritual.

Death & Glory: Do 2 damage to the enemy hero.

Traits:

stealth stealth, lifesteal

A rework to be more Agility-themed, lowering the power and dropping Fate to reduce the focus on Dark cards, while granting Lifesteal and making her effect focused more on pressing damage.


Headcase (1056)

Headcase - Sunset: Dust your top highest-cost dead spell to gain power equal to its cost.

Health:

3 4

Power:

1 0

Prism:

agy int

Traits:

guard

Moving to Intellect where it always belonged. We’ve also moved his power to health to make him bulkier and dropped Guard as the trait is a bit overrepresented currently.


Riptide (1057)

Riptide - After your hero attacks, this turn, the next card you play has -1 cost.

Spell:

Turn the Tide None

Cost:

4 6

Power:

3 5

Text:

Glory: Add Twin Mana Crystal to your hand.

After your hero attacks, this turn, the next card you play has -1 cost.

Traits:

lifesteal dash

A fairly comprehensive rework. One consideration we’ve made during this process of Prism-Shifting and reworking cards, Is that every card should either be tied to its Prism ethier by Element, or effect.

As an example, if we’re going to be introducing a card with an effect that is new to its Prism (but still within its design space). Then that card’s element should be one of those that is Primary to its Prism. If the card isn’t one of the Primary elements, then its effect and/or attachments should be tied closely to the Prism, to ensure it feels cohesive and like it belongs.

In keeping with this design direction, as an off-element Agility card, Riptide is dropping its attachment and trading Lifesteal for Dash, and its effect is changing to be focused on attacking with your hero to help it align more clearly with Agility’s playstyle.


Flurry (1085)

Flurry - Summon Elderwood, Songbird, and Zomboid.

Traits:

banner

Fox has fallen off after the nerf to his ability, so we’re reverting this nerf to Flurry as it seems safer now.


Puppet Strings (1086)

Puppet Strings - Draw and summon a base copy of a random 1 cost unit in the enemy deck. Give it Dash.

Prism:

agy int

Text:

Draw and summon a 1 cost enemy unit. Reveal two random cards in the enemy hand.

Draw and summon a base copy of a random 1 cost unit in the enemy deck. Give it Dash.

A rework to coincide with its move to Intellect. Puppet Strings had the potential to create non-games by stealing important enemy units like Mechshroom or Hax. While this could serve as a counter to certain meta decks, such a harsh and luck-based form of counterplay isn’t healthy, and may actually serve to mask problematic metagame elements that should be addressed in a different way.

To this end, Strings now draws and summons a copy of the unit, rather than stealing the original, and also grants it dash, making it more valuable generally.


Moonbeam (2001)

Moonbeam - Your hero steals 3 health from target enemy unit.

Cost:

3 2

Text:

Give target unit -3/-3. Give your hero +3 health.

Your hero steals 3 health from target enemy unit.

A bit of a new direction for Wisdom’s Dark cards. Some will now ‘steal’ Health, giving it to your hero and/or units. This kind of design feels appropriate for Wisdom, focusing on outlasting foes, while still feeling appropriate for Dark as an element. Note that moonbeam cannot steal health that isn’t there - if you use it on a 1 or 2 health unit, it will only give your hero that much health.


Scraggy (2014)

Scraggy - Glory: Gain +1/+1 and attach Scorch.

Cost:

5 4

Prism:

wis agy

Traits:

stealth, wither

Moving to Agility and reducing cost by 1, while also streamlining the design by removing its traits.


Book Casey (2015)

Book Casey - Summon: Summon two Kook Book.

Spell:

Barrier Cross Reference

Health:

5 6

Prism:

wis int

Traits:

guard

Moving to Intellect alongside Kook Book, and also dropping guard for higher health, and Barrier for Cross-Reference, in the effort of further supporting Intellect’s 1 cost subtheme.


Soul Shepherd (2022)

Soul Shepherd - When another ally unit dies, Draw a spell of its element.

Spell:

Flock Second Chance

Prism:

wis hrt

Moving from Wisdom to Heart, and trading Flock for a more versatile and thematic card.


Octavian (2029)

Octavian - Inspire Water: Give the left and right-most cards in your hand -1 cost.

Spell:

Mer Mask Vapors

Prism:

wis int

Traits:

guard

Moving to Intellect and adding Vapors, while also dropping Guard, as it's a trait we’ve found there is a bit too much of.


Ill Will (2038)

Ill Will - Attach Hex to enemy units. Until your next turn, all enemy cards have +1 cost.

Text:

Attach Hex to enemy units. Give the enemy's left and right-most cards in hand +1 cost and reveal them.

Attach Hex to enemy units. Until your next turn, all enemy cards have +1 cost.

Giving Ill Will a small rework. As a rule we would like to reduce the amount of ‘left and right-most’ terminology we use, since players have limited ways to control where units or cards in their hands move to. The cost increase now only lasts a single turn, but affects all enemy cards, rather than just two, letting it serve as a more effective temporary stall tool.


Throne Blade (2041)

Throne Blade - Death: Add a random Blade spell to your hand.

Spell:

Shroud None

Health:

1 2

Power:

2 4

Prism:

wis str

Text:

Death: Add Wind Blade to your hand.

Death: Add a random Blade spell to your hand.

Traits:

guard, armor

Moving to Strength and streamlining the design to focus more on the ‘Blade’ part of its identity, and allow it to grant a wider range of Blade Spells.


"Insomnia" ➞ "Fracture" (2074)

Fracture - Give target unit -3/-1.

Name:

Insomnia Fracture

Text:

Give target non-sleeping unit -3/-3.

Give target unit -3/-1.

We’re trying to minimize the use of narrow terms like ‘Sleep/Sleeping’ to reduce the number of mechanics new users have to become accommodated with. To this end we are reworking Insomnia to be a more generically useful tool.


Fortune Seller (2098)

Fortune Seller - Summon: This unit steals 1 health from each enemy.

Spell:

Barrier None

Cost:

3 4

Health:

5 3

Power:

2 3

Text:

Summon: Mulligan all but your lowest cost cards in hand.

Summon: This unit steals 1 health from each enemy.

Traits:

guard, wither guard

Fortune Seller has never really had a place in the metagame, so we’re reworking it to help showcase the ‘Steal’ mechanic and offer Wisdom a scalable answer for decks that want to go wide.


Twisted Metal (3041)

Twisted Metal - Give target ally unit +3/+3 or target enemy unit -3/-3.

Prism:

hrt str

Text:

Give target ally unit +3/+2 or target enemy unit -2/-3.

Give target ally unit +3/+3 or target enemy unit -3/-3.

Shifting to Strength and increasing both sides of the effect to a clean 3/3.


Full Bloom (3048)

Full Bloom - Attach Anima to ally units. Attach Shield to target ally.

Cost:

4 3

Prism:

hrt str

A fun tool for Anima strategies hamstrung by being a bit too expensive, and in the wrong Prism for them. We’ve moved it to Strength and reduced the cost by one to help support these decks.


Life Stream (3070)

Life Stream - Attach Vapors to your three lowest-health allies.

Prism:

hrt int

Text:

Attach Vapors to target ally. Attach Mana Crystal to each ally next to it.

Attach Vapors to your three lowest-health allies.

Reworking to support and build upon Vapors as an Intellect subtheme.


"Hope" ➞ "Hope, Arisen One" (3080)

Hope, Arisen One - Play: Resummon each ally unit that died this turn.

Cost:

5 8

Name:

Hope Hope, Arisen One

Text:

Summon: Attach Shroud to ally units.

Play: Resummon each ally unit that died this turn.

Traits:

guard, banner guard, lifesteal

A Rework similar to Riptide, making the card’s effect reflect the Prism’s core identity and playstyle, letting her revive all allies that died in a turn.


Burning Blade (3085)

Burning Blade - Death: Attach a random Blade spell to your hero.

Health:

2 3

Power:

3 2

Prism:

hrt str

Text:

Death: Attach Flame Blade to your hero.

Death: Attach a random Blade spell to your hero.

Like Throne Blade, taking another ‘Blade’ focused card and allowing it to add a random Blade rather than a specific one.


"Chain Storm" ➞ "Breaking Point" (3086)

Breaking Point - Attach Chains to   all characters. Do 
  2 damage to all units.

ArtSlug:

spell-rubio-07 spell-patty-01

Cost:

4 3

Name:

Chain Storm Breaking Point

Prism:

hrt str

Moving to Strength in keeping with its metal Element, and dropping the cost to make it more useful.


See Shore (3093)

See Shore - Attach Vapors to target ally and give it +2 health. Reveal two random cards in the enemy hand.

Prism:

hrt int

Text:

Attach Vapors to target ally and give it +2 health. Reveal the enemy's two right-most cards in hand.

Attach Vapors to target ally and give it +2 health. Reveal two random cards in the enemy hand.

Centering ‘Reveal’ effects in Intellect and changing the reveal to random for simplicity.


Rags the Returned (3132)

Rags the Returned - When a unit moves from your grave to your field or hand, Rags follows it (if he's dead).

Cost:

1 2

Giving +1 cost to nerf it as an early game play without reducing its usefulness when recurred.


Alight (4016)

Alight - Draw a Light card. Enemy units lose Stealth.

Prism:

int hrt

Text:

Draw a Light card. Reveal the left and right-most cards in the enemy hand.

Draw a Light card. Enemy units lose Stealth.

Removing the reveal effect as those are being focused more in Intellect, allowing it to break stealth instead.


Cinder (4038)

Cinder - Death: Play a Scorch targeting the lowest-health enemy.

Text:

Death: Fire Scorch at the lowest-health enemy.

Death: Play a Scorch targeting the lowest-health enemy.

We've reworked the wording of cards that 'Fire' spells slightly to make them more clear. The effect remains unchanged.


Necrosiss (4051)

Necrosiss - Sunset: Summon Zomboid with Guard. Dust the highest-cost dead enemy unit.

Prism:

int hrt

Text:

Sunset: Dust your top dead non-Dark unit to summon Zomboid with Guard.

Sunset: Summon Zomboid with Guard. Dust the highest-cost dead enemy unit.

Simplification and buff. Dusting a unit and summoning a Zomboid are no longer connected, so the effect won’t fail if the enemy doesn’t have a dead unit.


Overmind (4059)

Overmind - All enemy units have -2 power until your next turn. Reveal the enemy hand.

Text:

Attach Dazed to enemy units. Reveal the enemy hand.

All enemy units have -2 power until your next turn. Reveal the enemy hand.

Traits:

banner

Nerfing a card that has been noted as frustrating by giving it a temporary power-reducing effect rather than a mass-Dazing one.


Cobalt (4061)

Cobalt - Summon: Draw and attach your lowest-cost Metal spell to this unit.

Health:

1 3

Prism:

int str

Text:

Summon: Draw and attach your lowest cost Metal spell to this unit.

Summon: Draw and attach your lowest-cost Metal spell to this unit.

Traits:

guard, armor

We’ve moved all the spell-attaching units to the Prism that is tied to their element. We’re also streamlining Cobalt by trading Guard & Armor for +2 health.


Defragment (4084)

Defragment - Give target unit -1 health. Repeat for each other spell you played this turn.

Cost:

3 1

Text:

Do damage to target unit equal to its cost.

Give target unit -1 health. Repeat for each other spell you played this turn.

Traits:

wither

Reworking an underperformer to tie into Intellect’s theme of spell synergies.


Lilly (4085)

Lilly - Summon: Summon Hoplite.

Spell:

Orchid None

Power:

1 3

Prism:

int wis

Dropping the attached spell and giving +2 power to make her statline more relevant.


Eye Spy (4095)

Eye Spy - Do 2 damage to target enemy. Reveal two random cards in the enemy hand.

Text:

Do 2 damage to target enemy. Reveal the enemy's two left-most cards in hand.

Do 2 damage to target enemy. Reveal two random cards in the enemy hand.

Changing the reveal to random for simplicity.


Eliminate (4105)

Eliminate - Do 3 damage to target unit and all units of its element.

Cost:

4 3

Prism:

int wis

Text:

Do 3 damage to all units of a different element than target unit.

Do 3 damage to target unit and all units of its element.

Reworking the card to hit all units of a single element, rather than other elements, to fit in better with Wisdom’s theme of using many elements, letting it reduce the risk to its own units.


Grizzled Fisher (4134)

Grizzled Fisher - When this unit takes damage, add Spear Shot to your hand.

Health:

6 5

Traits:

guard

A card that’s been overpowered for some time, we’re giving Fisher -1 health to make it less bulky, and dropping Guard to make it less easy to trigger.


Prism-Shifts

Our core goal when making these Prism-Shifts was to reinforce each Prism’s relationship with its two primary elements, and those elements' key mechanics. We also prioritized moving cards that naturally fit into another Prism’s playstyle better than their current one.

When considering shifts for Strength, one goal was to shift the few pieces of the Blade archetype from other Prisms into Strength to make the archetype more centralized, and make Blade decks a more viable option for Strength Heroes besides Fox. We also moved a few stray Anima and Armis Guard support cards like Drum Up and Honor Guard to Strength to reinforce those archetypes.

For Agility, we prioritized moving key Fire and Air synergy cards and payoffs to the Prism, such as Mothermander and Birb. We also moved some aggressive tools to Agility, like Blood Hunter, and shifted a few stray cards in other Prisms that supported or rewarded attacking with your hero, like Xythe.

Heart received a number of Zomboid and Death-focused cards, in particular those from Strength. Heart’s identity is consistent and well established, so most of the additions to the Prism were fairly straightforward.

A focus for Intellect was shifting over cards that directly supported the Water element, especially those from Wisdom. We also moved a number of spell-centric cards to the Prism, and also re-centered most Vapors-centric cards into Intellect, as while many were in Heart, Vapors as a strategy was generally only seen in Heart-Intellect Sitti decks.

Since Wisdom doesn’t have any ‘primary’ elements, what cards to move to it couldn’t be informed by element. We aimed to give Wisdom cards that tied into its themes: supporting healing and health gain, defensive gameplay, and making use of multiple elements, such as Cosmicon, Subjugate and Tempest Brew.

Foul Stench (1)

Foul Stench - Do 2 damage to units without Wither. Draw a card with Wither.

Prism:

str hrt


Firesight (4)

Firesight - Do 2 damage to target ally. Draw two Fire cards.

Prism:

str agy


Demon Pact (5)

Demon Pact - Destroy target ally unit. Summon The Beast.

Prism:

str hrt


Ifrit (7)

Ifrit - Death: Dust non-Fire cards in your hand. Draw that many Fire cards.

Health:

6 5

Power:

5 6

Prism:

str agy


Hyper Beam (14)

Hyper Beam - Do damage to target unit equal to the size of the enemy's hand.

Prism:

str wis


Grimstone (24)

Grimstone - Death: Summon Zomboid.

Prism:

str hrt


The Beast (35)

The Beast - Death: Do 6 damage to the highest-health enemy unit.

Spell:

Fate None

Prism:

str hrt

Text:



Death: Do 6 damage to the highest-health enemy unit.

Traits:

guard, banner guard, wither


Mothermander (39)

Mothermander - Summon: Summon a Firemander with Stealth for each Fire card in your hand.

Prism:

str agy


Unikron (41)

Unikron - Summon: Gain  power equal to your 
  hero's power.

Prism:

str agy


Light Ranger (57)

Light Ranger - Summon: Draw and attach your lowest-cost Light spell to this unit. Give your hero health equal to its cost.

Prism:

str hrt


On the Hunt (65)

On the Hunt - Draw your lowest-cost Fire unit. Attach this spell to it with +1 cost.

Prism:

str agy


Colossoid (74)

Colossoid - Death: Fill your hand with Zomboid with Guard.

Prism:

str hrt


Charkram (79)

Charkram - Do 2 damage to a target. Add Firemander to your hand.

Prism:

str agy


Earwig (94)

Earwig - Death: Attach Fate to the left and right-most units in your hand.

Prism:

str hrt


Icy Touch (100)

Icy Touch - Do 1 damage to  target unit. Attach 
  Frostbite to it.

Prism:

str int


Wane Blade (1000)

Wane Blade - Give target ally unit +2/+1, Wither and attach Fate.

Prism:

agy str


Kook Book (1004)

Kook Book - Summon: Draw and attach a 1 cost spell to this unit.

Prism:

agy int


Drum Up (1005)

Drum Up - Draw a 1 cost unit, 2 cost unit, and 3 cost unit. Attach Anima to them.

Prism:

agy str


Scythe Mantis (1024)

Scythe Mantis - Inspire Dark: Do   1 damage to enemies.

Prism:

agy hrt


Dawn Blade (1027)

Dawn Blade - Give target ally unit +3 power and attach Shield.

Prism:

agy str


Honor Guard (1044)

Honor Guard - Death: Summon  Armis Guard with +1 power and Banner.

Prism:

agy str


Snap Trap (1052)

Snap Trap - Attach Chains to target unit. Do 3 damage to it.

Prism:

agy str


Headcase (1056)

Headcase - Sunset: Dust your top highest-cost dead spell to gain power equal to its cost.

Health:

3 4

Power:

1 0

Prism:

agy int

Traits:

guard


Puppet Strings (1086)

Puppet Strings - Draw and summon a base copy of a random 1 cost unit in the enemy deck. Give it Dash.

Prism:

agy int

Text:

Draw and summon a 1 cost enemy unit. Reveal two random cards in the enemy hand.

Draw and summon a base copy of a random 1 cost unit in the enemy deck. Give it Dash.


Scraggy (2014)

Scraggy - Glory: Gain +1/+1 and attach Scorch.

Cost:

5 4

Prism:

wis agy

Traits:

stealth, wither


Book Casey (2015)

Book Casey - Summon: Summon two Kook Book.

Spell:

Barrier Cross Reference

Health:

5 6

Prism:

wis int

Traits:

guard


Sea Mage (2020)

Sea Mage - Summon: Give Water cards in your hand -1 cost.

Prism:

wis int


Soul Shepherd (2022)

Soul Shepherd - When another ally unit dies, Draw a spell of its element.

Spell:

Flock Second Chance

Prism:

wis hrt


Octavian (2029)

Octavian - Inspire Water: Give the left and right-most cards in your hand -1 cost.

Spell:

Mer Mask Vapors

Prism:

wis int

Traits:

guard


Etherwail (2034)

Etherwail - Draw and summon two units.

Prism:

wis str


Throne Blade (2041)

Throne Blade - Death: Add a random Blade spell to your hand.

Spell:

Shroud None

Health:

1 2

Power:

2 4

Prism:

wis str

Text:

Death: Add Wind Blade to your hand.

Death: Add a random Blade spell to your hand.

Traits:

guard, armor


Amaruath (2051)

Amaruath - Play: Give units in your hand and deck +1/+2.

Prism:

wis str


Sphinx Mask (2062)

Sphinx Mask - Dust target hero's top highest-cost dead unit to summon Royal Mummy.

Prism:

wis hrt


Birb (2070)

Birb -

Prism:

wis agy


Earth Warden (2072)

Earth Warden - Summon: Draw and attach your lowest-cost Earth spell to this unit.

Prism:

wis str


Mind Rune (2087)

Mind Rune - Attach Barrier to target ally unit or Dazed to target enemy unit.

Prism:

wis int


Eldritch Lore (2092)

Eldritch Lore - Spend your mana to Draw your highest-cost spell of that cost or less and attach it to your hero. It is 0 cost this turn.

Prism:

wis int


Glizzbot 325 (2108)

Glizzbot 325 - When this unit takes damage, add Glizzy to both player's hands, unless they're full.

Prism:

wis str


Xythe (3007)

Xythe - Your hero has Wither.

Prism:

hrt agy


Mind Control (3031)

Mind Control - Steal target 2 cost or less enemy unit. Set it to 2/2, Give it Guard and attach Barrier.

Prism:

hrt int


Twisted Metal (3041)

Twisted Metal - Give target ally unit +3/+3 or target enemy unit -3/-3.

Prism:

hrt str

Text:

Give target ally unit +3/+2 or target enemy unit -2/-3.

Give target ally unit +3/+3 or target enemy unit -3/-3.


Full Bloom (3048)

Full Bloom - Attach Anima to ally units. Attach Shield to target ally.

Cost:

4 3

Prism:

hrt str


Blood Hunter (3052)

Blood Hunter - Your hero and units ignore Guard when attacking.

Prism:

hrt agy


Friendly Fawn (3055)

Friendly Fawn - Play: Give target ally unit +1/+1 and Guard.

Prism:

hrt str


Meranda (3057)

Meranda - Play: Attach Vapors to target ally unit.

Prism:

hrt int


Trident True (3068)

Trident True - Sunset: If you have no mana, attach Mana Crystal.

Prism:

hrt int


Life Stream (3070)

Life Stream - Attach Vapors to your three lowest-health allies.

Prism:

hrt int

Text:

Attach Vapors to target ally. Attach Mana Crystal to each ally next to it.

Attach Vapors to your three lowest-health allies.

Traits:

banner banner


Cosmicon (3071)

Cosmicon - If an ally would gain health, it gains 1 additional health.

Prism:

hrt wis


Burning Blade (3085)

Burning Blade - Death: Attach a random Blade spell to your hero.

Health:

2 3

Power:

3 2

Prism:

hrt str

Text:

Death: Attach Flame Blade to your hero.

Death: Attach a random Blade spell to your hero.


"Chain Storm" ➞ "Breaking Point" (3086)

Breaking Point - Attach Chains to   all characters. Do 
  2 damage to all units.

ArtSlug:

spell-rubio-07 spell-patty-01

Cost:

4 3

Name:

Chain Storm Breaking Point

Prism:

hrt str


Chill (3087)

Chill - Give enemy units -2 power.   Give your hero +2 health and
  attach Mana Crystal to it.

Prism:

hrt wis


Bill (3088)

Bill - Summon: Give other ally units and units in your hand +1/+1.

Prism:

hrt str


See Shore (3093)

See Shore - Attach Vapors to target ally and give it +2 health. Reveal two random cards in the enemy hand.

Prism:

hrt int

Text:

Attach Vapors to target ally and give it +2 health. Reveal the enemy's two right-most cards in hand.

Attach Vapors to target ally and give it +2 health. Reveal two random cards in the enemy hand.


Wing Construct (4006)

Wing Construct - Give target ally unit Stealth and +2 power.

Prism:

int agy


Tempest Brew (4010)

Tempest Brew - Draw three units of different elements. Attach Zap to them.

Prism:

int wis


Alight (4016)

Alight - Draw a Light card. Enemy units lose Stealth.

Prism:

int hrt

Text:

Draw a Light card. Reveal the left and right-most cards in the enemy hand.

Draw a Light card. Enemy units lose Stealth.


Cast in Chrome (4019)

Cast in Chrome - Spend your mana to Draw and summon your highest-cost unit with that cost or less. Attach Lead to it.

Prism:

int str


Ivy (4041)

Ivy -

Prism:

int wis


Frog King (4045)

Frog King - Play: Dust target unit to summon Hoplite for its player.

Prism:

int wis


Necrosiss (4051)

Necrosiss - Sunset: Summon Zomboid with Guard. Dust the highest-cost dead enemy unit.

Prism:

int hrt

Text:

Sunset: Dust your top dead non-Dark unit to summon Zomboid with Guard.

Sunset: Summon Zomboid with Guard. Dust the highest-cost dead enemy unit.


Cobalt (4061)

Cobalt - Summon: Draw and attach your lowest-cost Metal spell to this unit.

Health:

1 3

Prism:

int str

Traits:

guard, armor


Deactivate (4075)

Deactivate - Attach Silence to target unit. Give that unit -8 power.

Prism:

int wis


Lilly (4085)

Lilly - Summon: Summon Hoplite.

Spell:

Orchid None

Power:

1 3

Prism:

int wis


Subjugate (4099)

Subjugate - Set enemy units to   1 power.

Prism:

int wis


Eliminate (4105)

Eliminate - Do 3 damage to target unit and all units of its element.

Cost:

4 3

Prism:

int wis

Text:

Do 3 damage to all units of a different element than target unit.

Do 3 damage to target unit and all units of its element.


Bit Shifter (4117)

Bit Shifter - Play: Swap power with target enemy unit.

Prism:

int wis


Eldritch Egg (4164)

Eldritch Egg - Can't Attack.  Death: Draw and Summon a 4 cost unit.

Prism:

int hrt


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