How To Play
Welcome to Skyweaver! This page is a guide through many of Skyweaver’s most exciting aspects, mechanics and gameplay, designed to help you understand more about the game and get started on your own journey through Sky!
Cards
SUMMON MIGHTY UNITS AND WEAVE SPELLS
SUMMON MIGHTY UNITS AND
WEAVE SPELLS
Unit Cards
Units are your allies in battle. Units will remain in play until they run out of health or are removed by some other effect. Units can’t attack the same turn that they are played. They enter play “sleeping” and need a turn to get ready to attack.
Spell Cards
Spells provide immediate one-use effects. Spells can often allow you to damage or destroy your opponent's Units, or strengthen your own.
Battling
Take Direct Command of Battle
Take Direct Command
of Battle
In Skyweaver, you take center stage! Your Hero leads your Units into battle, fighting directly against enemies and helping to change the tide of combat! Defeat the enemy Hero to claim victory.
Spells
Cast Unique Attached Spells
Cast Unique Attached Spells
Your Units and Hero can carry their own Spell cards, allowing for amazing combinations and diverse strategies. Play Units and use their Spells immediately, or save them for a tactical advantage later.
Unit Traits
Take Advantage of Unique Traits
Take Advantage of
Unique Traits
Within Skyweaver, there are six Unique Traits that Units can possess, each has a unique and potent effect on how combat between Units and Heroes is conducted.
Spell Traits
Spells Can Have Traits too
Spells Can Have Traits too
Spells can also have traits, giving them special abilities, just like Units, that can quickly swing a game in your favor!
Effects
Wield Powerful Abilities
Wield Powerful Abilities
Units in Skyweaver can also have powerful abilites that activate when certain conditions are met. Understanding how best to utilize these powers is key in achieving victory!
Enchants
ENCHANT YOUR ALLIES AND FOES
ENCHANT YOUR ALLIES AND FOES
Within Skyweaver, there are 16 unique enchantments that can be attached to Heroes and Units to empower or weaken them.
Prisms
CHOOSE YOUR PRISMS
CHOOSE YOUR PRISMS
The cards your deck uses are defined by the Hero you choose, and their Prisms. You can combine any two Prisms in the game together, but can’t combine more than two at once, so choosing the Prisms that best suit your deck and playstyle is title!
HEROES
CHOOSE YOUR HEROES
CHOOSE YOUR HEROES
The cards your deck uses are defined by the Hero you choose, and their Prisms. You can combine any two Prisms in the game together, but can’t combine more than two at once, so choosing the Prisms that best suit your deck and playstyle is title!
Conjuring
Conjure Cards to Aid you in battle
Conjure Cards to Aid
you in battle
If you’re ever unable to draw a card from your deck, the powers of Sky will help you by conjuring a card directly from your Prisms, at the cost of one health, giving you new cards to aid you in battle and opening up new avenues of play.
Decks
Build an Entirely Unique Deck
Build an Entirely Unique Deck
Skyweaver is a singleton game, so you don’t have to worry about collecting multiple copies of the same card! Each card in your deck is entirely unique, making individual card choices more important than ever!
The Arena