How To Play

Welcome to Skyweaver! This page is a guide through many of Skyweaver’s most exciting aspects, mechanics and gameplay, designed to help you understand more about the game and get started on your own journey through Sky!

Cards

SUMMON MIGHTY UNITS AND WEAVE SPELLS

SUMMON MIGHTY UNITS AND
WEAVE SPELLS

Unit Cards

MANA COST

The amount of Mana needed to play this Unit from your hand.

ATTACHED SPELL

Units can have Spells attached to them. These have their own mana costs, and can be cast during your turn like any regular Spell, even the turn you summon the Unit holding them.

TRAITS

Units can have Traits, special abilities that affect how the Unit functions in combat, by making them harder to attack, or increasing or reducing damage.

EFFECTS

Some Units have one or more special Effects. These can be triggered effects like Summon and Death, or entirely unique abilities.

POWER

Shows how much damage it will do when attacking or being attacked by another Unit or Hero.

HEALTH

How much damage the Unit can take before being destroyed. Damage is permanent, so once a Unit loses health, it won’t regain it unless it leaves play or gains health via an effect.

PRISM SYMBOL

Shows the Prism the card is a part of. Avatar of Light is a part of the Heart Prism. If a card has no Prism symbol, Like Zomboid or Zap, that means that it is a “token” card, and can only be created by other cards.

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Unit Cards

Units are your allies in battle. Units will remain in play until they run out of health or are removed by some other effect. Units can’t attack the same turn that they are played. They enter play “sleeping” and need a turn to get ready to attack.

Spell Cards

COST

The amount of Mana needed to play the Spell.

TRAITS

Like Units, Spells can have traits, which give them additional effects when played, such as increasing your Hero’s attack or draining health from enemies.

EFFECT

The effect the Spell will immediately apply when used. For example, the Scorch Spell deals 2 damage to any character you choose.

PRISM SYMBOL

Shows the Prism the card belongs to.

Hover on parts of the image to learn more

Spell Cards

Spells provide immediate one-use effects. Spells can often allow you to damage or destroy your opponent's Units, or strengthen your own.

Battling

Take Direct Command of Battle

Take Direct Command
of Battle

In Skyweaver, you take center stage! Your Hero leads your Units into battle, fighting directly against enemies and helping to change the tide of combat! Defeat the enemy Hero to claim victory.

Spells

Cast Unique Attached Spells

Cast Unique Attached Spells

Your Units and Hero can carry their own Spell cards, allowing for amazing combinations and diverse strategies. Play Units and use their Spells immediately, or save them for a tactical advantage later.

Unit Traits

Take Advantage of Unique Traits

Take Advantage of
Unique Traits

Within Skyweaver, there are six Unique Traits that Units can possess, each has a unique and potent effect on how combat between Units and Heroes is conducted.

Spell Traits

Spells Can Have Traits too

Spells Can Have Traits too

Spells can also have traits, giving them special abilities, just like Units, that can quickly swing a game in your favor!

Effects

Wield Powerful Abilities

Wield Powerful Abilities

Units in Skyweaver can also have powerful abilites that activate when certain conditions are met. Understanding how best to utilize these powers is key in achieving victory!

Enchants

ENCHANT YOUR ALLIES AND FOES

ENCHANT YOUR ALLIES AND FOES

Within Skyweaver, there are 16 unique enchantments that can be attached to Heroes and Units to empower or weaken them.

Prisms

CHOOSE YOUR PRISMS

CHOOSE YOUR PRISMS

The cards your deck uses are defined by the Hero you choose, and their Prisms. You can combine any two Prisms in the game together, but can’t combine more than two at once, so choosing the Prisms that best suit your deck and playstyle is title!

HEROES

CHOOSE YOUR HEROES

CHOOSE YOUR HEROES

The cards your deck uses are defined by the Hero you choose, and their Prisms. You can combine any two Prisms in the game together, but can’t combine more than two at once, so choosing the Prisms that best suit your deck and playstyle is title!

Conjuring

Conjure Cards to Aid you in battle

Conjure Cards to Aid
you in battle

If you’re ever unable to draw a card from your deck, the powers of Sky will help you by conjuring a card directly from your Prisms, at the cost of one health, giving you new cards to aid you in battle and opening up new avenues of play.

Decks

Build an Entirely Unique Deck

Build an Entirely Unique Deck

Skyweaver is a singleton game, so you don’t have to worry about collecting multiple copies of the same card! Each card in your deck is entirely unique, making individual card choices more important than ever!

The Arena

Game Interface

Game Interface

GET STARTED TO PLAY

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