Cloud Nine - Patch #44
This week introduces a new XP Boost system, improvements to the matchmaker, and 90 card changes! What a state of bliss! With XP Boosts, casual players can now unlock the full card collection much faster! ποΈ
Improvements β
- New match end review screen, where you can hover over cards and see how you perished . . . or won, of course! We donβt doubt your expertise π
- Declining a match adds a timeout penalty of [0, 30, 60, 300, 900] seconds
- New XP Boosts and changes to the XP system
Bugfixes π
- Fixed textures glitches on some of the art in-game
- Fixed attached spells from appearing over the top of the end game screen
- Rewarded cards at the end of a game now display their attached spells
- Fixed missing borders on card names, and improved all text rendering
- A deck with locked cards can now be used in the queue, and the locked cards will be randomized
- Tweaked the market decks user flow to make buying & saving decks on the marketplace easier
- Card names now scale more accurately to fit the card better
- Less invalid actions messages when you're trying to read your cards in hand during your opponentβs turn
Some nerfs to healing and other game-slowing effects. Changed some units to draw cheapest spell into play, to help deckbuilding. Cut the 0c units Songbird and Elderwood from deckbuilding, which should slow down some spooky strategies.
Wed Dead (955)
Text: Kill target ally unit. Give your hero health equal to its cost. Gain 1 max mana.
β If target ally unit is dark, give it Fate. Kill it. Gain 1 max mana.
Wed Dead could pull a lot of healing out of nowhere, including on Priestess. Swapped the healing for a conditional draw.
Rosewater Charm (467)
Text: Get 2 mana next turn. Give your hero +4 Health.
β Get 2 mana next turn. Give your hero +3 Health.
Minor nerf to healing on a popular card.
Undragon (152)
Health: 8
β 7
Minor nerf to a big lifesteal unit.
Moltenous (877)
Health: 7
β 6
Making this easier to clear, which increases the risk of playing this with a board. It does well in Discovery, especially for an 8c unit.
Sick Burn (690)
Text: Discard your left card in hand to do damage equal to its cost to target unit.
β Discard your left card in hand to do damage equal to its cost to target unit. Give it Flames.
Keywords: wither
β None
Trading wither for Flames to increase the base damage.
Whelm (753)
Cost: 2
β 3
Strict cost nerf. Has strong build-around upside for a card that naturally resets fast boards.
Jar of Souls (805)
Cost: 7
β 8
Text: Summon your top three dead units as 1/1 with lifesteal and wither.
β Summon your top three dead units as 1/1 with lifesteal wither and Hex. Ready them.
Reworked to use Hex and focus on value that turn. I like using enchants to nerf attachment recursion.
Elderfall (846)
Text: Do 2 Damage to a target. Summon Elderwood.
β Do 2 Damage to target front or back enemy. Summon Elderwood.
Targeting nerf to a strong performer.
Jakintsu (513)
Spell: Invest
β Alight
Invest threatened a lot of health on top of a card that gives a lot of health anyway. Swapping it for another reveal effect in Wisdom.
Gale (439)
Health: 4
β 3
Health nerf, Shroud does good work protecting Gale.
Seal of Doom (572)
Text: Lose 2 max mana. Give each unit -7/-7.
β Lose 2 max mana. Give each unit -6/-6.
Nerfing the effect again, should still serve the role fine.
Earth Warden (945)
Text: Summon: Draw an earth spell onto this unit.
β Summon: Draw your cheapest earth spell onto this unit.
These cards felt awkward in decks with a lot of spells of the matching element, which seemed wrong. This change helps them scale through the game with decks built around that element.
Volcanic Potion (610)
Cost: 2
β 3
Keywords: None
β wither
Making Volcanic Potion and Fuji less efficient, so they're worse at stunting the early game.
Rage Cage (1053)
Text: None
β Heroes get -2 Health from prism draws instead.
Testing a way to punish prism draws.
Angler (1089)
Text: Summon: If you have no mana, draw a water spell onto this unit.
β Summon: If you have no mana, draw your cheapest water spell onto this unit.
Keywords: None
β guard
Health: 4
β 3
Stat nerf with the cheapest buff.
Cloud Kid (921)
Spell: None
β Shroud
Quality of life buff for a fine card.
Snakeweaver (978)
Power: 3
β 1
Health: 2
β 3
Stats reduced, and worse at doing damage without the spell.
Hail of Arrows (683)
Cost: 4
β 3
Text: Do 2 Damage to enemy units. If you have no mana, give units in the enemy hand +1c.
β Do 1 Damage to enemies. If you have no mana, give units in the enemy hand +1c.
Keywords: None
β wither
Differentiating some AoE in Agility.
Roothog (760)
Cost: 7
β 6
Text: Summon: Give enemy units Roots.
β Summon: Dust your top dead earth card to give the front and back enemy Roots.
Keywords: None
β guard
Power: 6
β 5
Health: 6
β 5
Spell: Animosity
β Stranglehold
Reworked to make the roots less consistent.
Tatt (244)
Power: 4
β 3
Stat nerf to a brawler.
Spiderella (763)
Text: Glory: The enemy hero loses half their health, rounded up.
β Glory: The enemy hero gets -1 Health for each card in their hand.
Keywords: lifesteal,wither
β stealth
Power: 2
β 3
Reworked to threaten a more sane amount of life loss.
Forest Fire (80)
Cost: 3
β 4
Cost nerf to another card that is good at filling hands.
Clapback (641)
Text: Do 2 Damage to the back enemy, the front enemy, and the enemy hero.
β Give your hero Shield. Do 2 Damage to the back enemy, the front enemy, and the enemy hero.
Buff. I like the idea of hero Shield as an alternative to healing in banner decks.
Libra (1115)
Cost: 8
β 7
Prism: hrt
β wis
Spell: Shield
β None
Moving a big source of healing out of Heart, and bumped down the curve.
Mad Hat (1029)
Text: Play: A target draws a mind spell onto itself.
β Play: A target draws their cheapest mind spell onto it.
Draw cheapest buff, though it's worse at pulling out a Frantic Inquiry.
Miss Aya (475)
Text: Inspire Earth: Get 1 mana next turn.
β Inspire Earth: Give your hero +1 Health. Get 1 mana next turn.
Adding some extra impact to this Inspire trigger.
Kill in Twain (455)
Text: Kill target ally unit. Draw two of its element. Give each -1c.
β Kill target ally unit. Draw two of its element.
Keywords: None
β banner
Simplifying last patch's buff, the cost reduction was a bit much with the tutoring. (Looking at you Ill Will.)
Deepus (833)
Health: 9
β 7
Spell: Vapors
β Anchor Drop
Stealing the Anchor from Octavian. Stat nerf given the more impactful spell.
Fun Guy (13)
Keywords: guard
β guard,lifesteal
Health: 2
β 1
Reverting the last change to Fun Guy, I think it plays more fair with 1hp.
Light Ranger (849)
Text: Summon: Draw a light spell onto this unit. Give your hero health equal to its cost.
β Summon: Draw your cheapest light spell onto this unit. Give your hero health equal to its cost.
Another buff to draw cheapest, though it makes big heals less consistent.
Blademaster (1112)
Keywords: wither
β lifesteal
Swapping keywords, to heal the banner deck.
Clone Army (258)
Text: Add a copy of each ally unit to your deck as metal with +1/+1.
β Add a base copy of each ally unit to your deck, with Lead and +1/+1.
Swapped the metal change to something more impactful. Another enchant used to restrict recurring attachments.
Bauble (940)
Text: Death: Draw your cheapest air spell onto your hero.
β Summon: Draw your cheapest air spell onto this unit.
I think original Bauble was not too far from this.
Mad Vibes (508)
Cost: 3
β 4
Only attached to Starseer, nerfing the efficiency of a removal spell attached to a 1c unit.
Draco (1136)
Text: Summon: This unit readies if an enemy has 30 Health or more.
β Summon: Ready this unit if either deck is empty.
Health: 4
β 3
Changed to a more inevitable trigger condition.
Nessie (905)
Text: Summon: Gains power equal to your mana.
β Play: Gains power equal to your mana.
Nerfed the effect to be less spooky with new Jar of Souls. Might be overkill.
Sentry (1152)
Power: 2
β 3
Health: 3
β 2
Swapping stats to reduce armored hp.
Minstrel (1054)
Cost: 5
β 4
Text: When you draw a unit, give it +1/+1.
β When you draw a unit, give it +1 Power.
Health: 5
β 4
Reducing the total stat output of the effect.
Righteous (1135)
Power: 5
β 4
Small nerf to lifesteal.
Archivist (649)
Keywords: None
β banner
Power: 2
β 1
Health: 4
β 3
Stat nerf to a card with high healing potential.
Epic Eagle (852)
Text: None
β Summon: Raise your max mana to the enemy's if they have more.
Buff to test a new anti-ramp effect.
Honor Guard (745)
Cost: 6
β 5
Text: Death: Summon two Armored Guard.
β Death: Summon Armored Guard.
The number of armored guards this created could be a lot to trudge through. Now it's only one guard in a trench-coat.
Howl Geist (1064)
Keywords: guard,lifesteal,wither
β guard,wither
Nerf to make it a little more reasonable to punch with your hero.
Tianlong (963)
Cost: 10
β 7
Text: Has -2c for each element among allies.
β Has -1c for each element among allies.
Power: 6
β 3
Health: 6
β 9
Stats reworked to be less dramatic.
Sunson (1107)
Text: Sunrise: Give the enemy hero Blind.
β Sunrise: Reveal a random card in the enemy hand.
Changed the sunrise to be less punishing, as Sunson can be sturdy.
Dragomantium (634)
Power: 4
β 6
Health: 10
β 8
Pulling the stats in, less guard health in front of the hero armor.
Downfall (1138)
Cost: 2
β 4
Text: Kill target unit. That player draws their most expensive unit with a lower cost into play.
β Kill target unit. Give its health to its hero.
Prism: wis
β hrt
Reworked an oddball spell into a consistent kill card.
Gladiator (514)
Power: 2
β 3
Health: 3
β 2
Swapped stats to reduce armored health.
Bathe (1015)
Cost: 2
β 3
Keywords: None
β banner
The classic taste of +1c banner, now with Vapors.
Hot Doge (816)
Text: Summon: Draw a fire spell onto this unit and ready it.
β Summon: Draw your cheapest fire spell onto this unit and ready it.
The cheapest buff should be nice here.
Sidekick (821)
Text: None
β Death: Give your hero Shield.
Another source of hero Shield to help banner decks.
Olifant (507)
Power: 3
β 2
Health: 3
β 4
Stat tweak, probably to differentiate from Tatt.
Octavian (487)
Text: Your water cards have -1c.
β Inspire Water: Give water allies +1 Health.
Power: 5
β 6
Spell: Anchor Drop
β Mer Mask
Reworked to a top-end Inspire monster. Deepus took the Anchor.
Eye Spider (1150)
Keywords: guard,wither
β wither
Nerfing the defense on a card that's already good at slowing enemy boards.
Opal Golem (1151)
Health: 4
β 3
Nerf, this card has done pretty well.
Forest Hart (121)
Keywords: stealth,lifesteal
β stealth
Power: 2
β 3
Health: 6
β 4
Removing some lifesteal, stats nerfed overall.
Lau Sensei β Nimbus (95)
Name: Lau Sensei
β Nimbus
Power: 1
β 2
Thematic swap, with a buff.
Shredder (1085)
Keywords: wither
β None
Nerf to a card that has done well.
Pyre Fox (1157)
Text: Sunset: Do 1 Damage to the enemy hero.
β Sunset: Do 1 Damage to the enemy hero, or 2 Damage if their deck is empty.
Buff to try another way of punishing empty deck.
See Shore (1166)
Text: Give your hero Vapors. Draw two if your hand is empty.
β Give your hero Vapors. If your hand is empty, draw two and reveal the enemy hand.
Surely See Shore should see some shone shore!
Nimbus β Lau Sensei (1158)
Name: Nimbus
β Lau Sensei
Text: Inspire Air: Mulligan your hand. Give a random card in your hand -1c.
β Inspire Air: Mulligan your non-air cards in hand. Give your left card in hand -1c.
Thematic swap. I like holding onto the air cards, which we learned last time we tried this Inspire, but I forgot.
Fuji (956)
Cost: 2
β 3
Keywords: None
β wither
Reducing the efficiency of a card that's good at stunting the early game.
Chain Golem (1028)
Keywords: armor,wither
β armor
Simplifying, has done fine.
Songbird (1)
Prism: agy
β tok
Elderwood (25)
Prism: hrt
β tok
Armored Guard (3)
Prism: str
β tok
Broodwitch (500)
Prism: wis
β hrt
Smite (127)
Prism: str
β wis
Earth Spike (815)
Prism: wis
β str
Judgement (884)
Prism: hrt
β wis
It's a Trap! (901)
Prism: agy
β int
Spike Slam (1122)
Prism: int
β str
Flame Volley (1058)
Prism: str
β agy
Nomad (1035)
Prism: hrt
β agy
Royal Mummy (341)
Prism: tok
β hrt
Chief Justice (1026)
Prism: wis
β hrt
Mind Control (476)
Prism: wis
β hrt
Germinate (1147)
Prism: int
β wis
Demon Pact (102)
Nightmare (903)
Talonous (707)
Jacko (62)
Matchstick (502)
Titanic (999)
Vishiva (970)
Cold Killer (777)
Blaze (555)
Fury Mask (728)