Tranquility - Patch #42

Team Horizon

β€”

Apr 22, 2020

The sound of rustling leaves πŸƒ, singing birds, and a waterfall to the east. Take a deep breath. It’s easy to forget all the best things in life are free. Kinda like this patch, which has 164 card changes!

Features β›…

The Sky now reflects the status of the game! At night, it's your opponent's turn. During the day, it's your time to shine. Sun's out, guns out!

Enhancements ⭐

  • Improved load times of deck & player leaderboards
  • Made cards & deck search bar stick to the top of their respective list
  • Added an additional column of cards to the deck builder on wide & ultrawide screens

Mechanic Changes πŸ‘¨β€πŸ”§

  • The Conjure keyword is now treated as a kind of Draw
  • Cards that trigger on Draw can now trigger when drawing onto a unit, or into play
  • If you Draw from the enemy's Prism, you take the fatigue damage
  • Units only trigger Glory with direct attacks (fighting no longer triggers it)
  • Inspire effect change:

Bugfixes πŸ›

  • Card Sling and Sick Burn now require a card in hand to cast
  • Twist & Turn now requires at least one unit in play to cast
  • Biome triggers on your Draws from enemy Prisms
  • Sky Key no longer has any conditions to cast
  • Fixed a bug where effects that Draw a "most expensive" card could Draw cards of an incorrect cost

ARC

Cards

Housekeeping based on winrate data and player feedback. Some AoE is back. Not all changes shown, such as template or name only.

Vishiva - When another ally dies, do 1 Damage to the enemy hero.

Sky Keeper - Sunrise and Sunset effects don't trigger.

Eye Spider - Summon: Give sleeping enemies Dazed.

Opal Golem - Death: Give units in your hand -1c.

Nightmare - Inspire Spell: Gets +2/-2.

Sentry -

Swift Aid - Return a target's spell to hand to give it Shield and health equal the spell's cost.

Mad Ronin - Summon: Give the enemy hero Soul Taunt.

Blood Hunter - Your hero can attack the enemy hero past guard.

Taykus - Glory: Draw an enemy card.

Harpex - Gets +1 Power when the enemy draws a card.

Foul Stench - Do 2 Damage to non-wither units. Draw a wither card.

Run Wild - Draw a 3c unit into play. Ready it if you have a fire card in hand.

Maelstrom - Do 6 Damage to units. Return any killed to deck instead.

Grand Entrance - Draw your most expensive unit into play with cost less than the size of your hand. Give it Animosity.

Screech - Mulligan both hands, but the enemy draws one less.

Fate (1004)

Fate - Death: Draw a card of this character's element.

    Text: Death: Conjure a card of this character's element. ➞ Death: Draw a card of this character's element.

Reverted to draw. These cards lost a lot of their strategic use as conjure.


Flame Phoenix (45)

Flame Phoenix - Death: Do 2 Damage to enemy units. Add Fireball to your deck.

    Text: Death: Do 2 Damage to enemies. Add Fireball to your deck. ➞ Death: Do 2 Damage to enemy units. Add Fireball to your deck.

Nerf to overall Hero damage output, with a wither buff to Fireball.


Fireball (431)

Fireball - Do 9 Damage to target enemy and 1 Damage to other enemies.

    Keywords: None ➞ wither


Brimstone (410)

Brimstone - Death: Give your hero Burn to a Crisp.

    Power: 3 ➞ 2

    Health: 2 ➞ 3

Stone Bros stat swap.


Sinstone (501)

Sinstone - Death: Summon Zomboid.

    Power: 2 ➞ 3

    Health: 3 ➞ 2

Stone Bros stat swap.


The Beast (666)

The Beast - Death: Give a random ally Hex.

    Text: None ➞ Death: Give a random ally Hex.

    Spell: None ➞ Fate

Trying a drawback death trigger paired with Fate.


Miss Aya (475)

Miss Aya - Inspire Earth: Get 1 mana next turn.

    Health: 3 ➞ 4

Health buff should help when played on curve.


Leaf Ranger (660)

Leaf Ranger - Glory: Get 1 mana.

    Keywords: stealth ➞ stealth,lifesteal

Lifesteal buff to always benefit from the glory.


Glacial Tomb (226)

Glacial Tomb - Summon your top most expensive dead unit. Give it Frozen.

    Cost: 4 ➞ 3

While recursion is powerful in a singleton world, this one hasn't had an impressive win rate.


Earth Golem (108)

Earth Golem - Death: Give your hero +10 Health.

    Prism: wis ➞ hrt

    Power: 5 ➞ 4

Moving back to Heart in an effor to consolidate what prisms are good at, along with a small nerf to damage output.


Tiamat (477)

Tiamat - Glory: Do 3 Damage to enemies. The enemy loses 1 max mana.

    Text: Glory: Do 3 Damage to enemy units. The enemy loses 1 max mana. ➞ Glory: Do 3 Damage to enemies. The enemy loses 1 max mana.

    Power: 9 ➞ 6

Lowering this unit's stats in combat, though the glory damages the enemy hero to compensate.


Soul Taunt (785)

Soul Taunt - Target unit fights your hero. Kill it.

    Text: Target unit attacks your hero. Kill it. ➞ Target unit fights your hero. Kill it.

This patch cleans up some language to differentiate attacking (sending a unit into combat) from fighting (striking each other). This comes with a buff to Saul Taunt, which no longer triggers Glory.


Psyche (423)

Psyche - Summon: The enemy draws a spell.

    Health: 4 ➞ 5

Health buff after last patch nerfed the spell.


Queen of Jacks (788)

Queen of Jacks - When the enemy plays a unit, summon Yellowjack.

    Keywords: None ➞ wither

Buff. I like this card's role.


Ominous Hoo (880)

Ominous Hoo - Sunset: Gets Moonbeam.

    Text: None ➞ Sunset: Gets Moonbeam.

    Spell: Moonbeam ➞ None

Changing the effect to force playing this square unit on curve.


Necrotic Pact (401)

Necrotic Pact - Kill target ally unit. Summon your other top most expensive dead unit of its element. Give it Fate.

    Text: Kill target ally unit. Summon your other top most expensive dead unit of its element. ➞ Kill target ally unit. Summon your other top most expensive dead unit of its element. Give it Fate.

Fate adds more value as a base case, but nerfs spell recursion. Like on say Undragon.


Geod (66)

Geod - Spells have +1c.

    Power: 3 ➞ 4

    Health: 5 ➞ 4

    Spell: None ➞ Lead

Square stats to lower the armored health, with Lead for protection.


Vile Vial (604)

Vile Vial - Do 3 Damage to target ally. Draw.

    Text: Do 3 Damage to your hero. Draw. ➞ Do 3 Damage to target ally. Draw.

    Keywords: None ➞ wither

Trying a bigger brain version of Vile Vial.


Xavi (823)

Xavi - Summon: Both players draw a 5c or more spell.

    Power: 2 ➞ 3

    Health: 3 ➞ 2

Stat swap. The winrate has been strong, and this should make the value easier to clear.


Kill in Twain (455)

Kill in Twain - Kill target unit. Draw two of its element. Give each -1c.

    Text: Kill target ally unit. Draw two of its element. ➞ Kill target unit. Draw two of its element. Give each -1c.

I always expect this card to perform better than it does, so here's a spooky "free" card draw buff.


Starfield (381)

Starfield - Glory: Draw a 2c spell onto this unit.

    Keywords: stealth ➞ stealth,lifesteal

Glorious lifesteal buff.


Wartlock (1042)

Wartlock - Summon: Draw a unit into play. Kill it.

    Keywords: wither ➞ lifesteal,wither

A buff to add flex to a weird card.


Reefus (123)

Reefus - Summon: Draw a stealth unit.

    Health: 5 ➞ 4

Nerf to Reef Bros.


Deepus (833)

Deepus - Sunset: Conjure a water card if your deck is empty.

    Text: Sunset: Draw a water card if your deck is empty. ➞ Sunset: Conjure a water card if your deck is empty.

    Health: 10 ➞ 9

Nerf to Reef Bros.


Eclipse (887)

Eclipse - Death: Draw a dark card and light card.

    Cost: 5 ➞ 4

    Text: Death: Draw an armor card, lifesteal card, and wither card. ➞ Death: Draw a dark card and light card.

    Element: light ➞ metal

    Power: 3 ➞ 4

    Health: 2 ➞ 1

    Spell: None ➞ Lead

While I liked the ability to find wither and lifesteal cards, other cards have picked up that slack. I like Eclipse as a conduit between Light and Dark within Heart, along with the tech of Lead to protect the value.


Teenage Witch (696)

Teenage Witch - Get 2 mana when another ally dies.

    Health: 4 ➞ 5

Buff to a card with potential.


Card Sling (847)

Card Sling - Discard your right card in hand to do damage equal to its cost to target unit. Draw two.

    Cost: 4 ➞ 3

Buff to a removal spell that has lagged behind.


Scythe Mantis (518)

Scythe Mantis - Inspire Dark: Do 1 Damage to enemies.

    Health: 4 ➞ 5

Quality of life buff to an old friend.


Crystal Cache (917)

Crystal Cache - Draw two metal cards. Give each -2c.

    Cost: 6 ➞ 4

    Text: Draw three metal cards. Give each -2c. ➞ Draw two metal cards. Give each -2c.

Bumping down the curve to speed it up, and reduce the overall value.


Thanite (1092)

Thanite -

    Health: 2 ➞ 1

Nerf to armored health on a consistent performer.


Gladiator (514)

Gladiator - Glory: Gets guard and banner.

    Text: Glory: Gets banner and +1 Power. ➞ Glory: Gets guard and banner.

Nerfing the snowball potential on an armored unit.


Second Chance (651)

Second Chance - Summon your top dead unit as 2/2 with Shield and banner.

    Text: Summon your top dead unit as 2/2 with banner. ➞ Summon your top dead unit as 2/2 with Shield and banner.

Another recursion "buff" that makes it harder to recur spells.


Hollow Husk (638)

Hollow Husk - Death: Give your hero Twisted Metal.

    Prism: wis ➞ int

    Power: 2 ➞ 3

Buff, since Twisted Metal is pretty tame right now.


Hope (1065)

Hope - Summon: Give other allies Shroud.

    Cost: 8 ➞ 5

    Text: Summon: Give other ally units Shroud and stealth. ➞ Summon: Give other allies Shroud.

    Health: 8 ➞ 4

Bringing this way down the curve, which should help position the turn of protection aggressively.


Band Together (409)

Band Together - Give ally units +1/+1 for each ally element.

    Keywords: None ➞ banner

Small buff. Seems strong, but hasn't been strong yet.


Archeloth (632)

Archeloth - Gets +1/+1 when another ally is summoned.

    Cost: 5 ➞ 4

    Power: 5 ➞ 3

    Health: 5 ➞ 4

The ever-rumbling stats of the Archeloth tumble down the curve.


Minstrel (1054)

Minstrel - When you draw a unit, give it +1/+1.

    Text: When a unit enters your hand, give it +1/+1. ➞ When you draw a unit, give it +1/+1.

    Prism: hrt ➞ wis

Consolitating a draw combo piece into Wisdom. Changed the wording to be clearer, though this does nerf Hoplite interaction.


Touch the Sky (562)

Touch the Sky - Dust each unit. Make your hero 10 Health. Give your hero Shield and banner. Give the enemy hero Blind.

    Text: Dust each unit. Make your hero 10 Health. Give your hero banner. Give the enemy hero Blind. ➞ Dust each unit. Make your hero 10 Health. Give your hero Shield and banner. Give the enemy hero Blind.

Now the caster gets an attachment too, I didn't want them to feel left out. I like that this just protects your hero from a Fireball next turn.


Maw Worm (430)

Maw Worm - Summon: Dust your dead units. Give your hero +1 Health for each.

    Health: 10 ➞ 9

Trimming some health off a unit that has done fine.


Riptide (839)

Riptide - Glory: Steal the enemy's mana.

    Keywords: None ➞ lifesteal

Buff, now with more stealing.


Sapphire (589)

Sapphire - Inspire 6 cost or more: Gets +1/+1.

    Cost: 6 ➞ 5

    Text: Inspire 6 cost or more: Gets +2/+2. ➞ Inspire 6 cost or more: Gets +1/+1.

Down the curve to better slot into the play pattern, with softer scaling on an armored unit.


Blood Moon (128)

Blood Moon - Give each unit guard. Give ally units +2 Power.

    Cost: 4 ➞ 3

    Prism: agy ➞ tok

Just attached to Blood Hunter.


Champ (219)

Champ - Play: Give target ally unit this unit's attachment.

    Keywords: None ➞ wither

    Power: 3 ➞ 2

Nerfing the hero damage output of a consistent Quest card.


Olympia (346)

Olympia -

    Power: 3 ➞ 2

Nerfing base damage output, as the spell puts out quite a bit.


Fun Guy (13)

Fun Guy - Death: Give ally units +1/+1. Add Doom Shroom to your deck.

    Keywords: guard,lifesteal ➞ guard

    Health: 1 ➞ 2

Tweaked to be a little harder to pick off.


Getum Gang (960)

Getum Gang - Summon: Spend your mana. Gets +1/+1 for each.

    Spell: Metal Rune ➞ Lead

Tweaked to do one thing and do it well.


Spring Cleanse ➞ Bathe (1015)

Bathe - Give allies Vapors.

    Name: Spring Cleanse ➞ Bathe

    Text: Give ally units Vapors. Give your hero Mana Potion. ➞ Give allies Vapors.

Simplified, and I've enjoyed the feeling of impending value from Vapors on the hero.


Priestess (964)

Priestess - In hand, gets -1c when an ally dies.

    Keywords: guard ➞ guard,lifesteal

    Health: 7 ➞ 6

Tweaked to have a little more flex.


Light Ranger (849)

Light Ranger - Summon: Draw a light spell onto this unit. Give your hero health equal to its cost.

    Cost: 4 ➞ 5

    Power: 3 ➞ 5

Bumped up the curve to charge more for the healing.


Taunt (1097)

Taunt - Give target ally unit guard and +3/+3. Give enemies Blind.

    Text: Give target ally unit guard and +3/+3. Give enemy units Blind. ➞ Give target ally unit guard and +3/+3. Give enemies Blind.

Buffed to be a full taunt.


Glitter (1013)

Glitter - Glory: Give the enemy hero Dazed.

    Spell: None ➞ Brainbug

Buffed with a spicy Brainbug.


Brainbug (1063)

Brainbug - Do 2 Damage to the enemy hero. Conjure two enemy cards.

    Cost: 4 ➞ 3

    Text: Conjure three enemy cards. ➞ Do 2 Damage to the enemy hero. Conjure two enemy cards.

    Keywords: None ➞ lifesteal

    Prism: agy ➞ tok

Just attached to Glitter.


Headcase (832)

Headcase - Summon: Dust your top most expensive dead spell to gain power equal to its cost.

    Keywords: armor ➞ None

    Prism: agy ➞ int

    Health: 4 ➞ 6

    Spell: None ➞ Barrier

Replacing armor with other defensive traits.


Ill Will (576)

Ill Will - Give enemy units Hex. Give cards in the enemy hand and deck +1c.

    Text: Give target enemy Hex. Give cards in the enemy hand and deck +1c. ➞ Give enemy units Hex. Give cards in the enemy hand and deck +1c.

Tweaked to leave the enemy hero alone. I'm curious to see how mass Hex performs here, as it has felt manageable in previous testing.


Colossoid (975)

Colossoid - Death: Add Zomboid to your hand until it's full.

    Keywords: None ➞ wither

Stronk buff.


Quadra (637)

Quadra - Death: Do 1 Damage to a random enemy, four times.

    Health: 3 ➞ 4

Symmetry buff.ffub yrtemmyS


Mushka (667)

Mushka - Glory: Gets Animosity.

    Cost: 4 ➞ 3

    Power: 4 ➞ 2

    Health: 4 ➞ 3

A bump down the curve. This bear can get out of control, I expect it to test a deck's removal.


Mighty Steed (98)

Mighty Steed - Your hero has armor.

    Prism: str ➞ hrt

    Health: 5 ➞ 4

Nerf to armored health, as this moved to Heart, a prism with a lot of health.


Soul Shepherd (436)

Soul Shepherd - When another ally dies, draw a spell of its element.

    Power: 3 ➞ 2

Pulling back on a previous buff.


Hive (541)

Hive - Sunset: Summon B Unit.

    Power: 0 ➞ 1

    Health: 5 ➞ 4

Stats tweak to lower armored health.


Hot Doggo (816)

Hot Doggo - Summon: Draw a fire spell onto this unit and ready it.

    Text: Summon: Draw a fire spell onto this unit. Ready it. ➞ Summon: Draw a fire spell onto this unit and ready it.

    Keywords: None ➞ banner

Speed buff.


Desire (648)

Desire - Summon: Gets -1 Power for each card in your deck.

    Spell: Mad Vibes ➞ Razzle Dazzle

Spell change, as Mad Vibes went to Stargazer.


Blademaster (1112)

Blademaster - Costs less equal to your hero's power.

    Health: 3 ➞ 4

Reverting an old nerf, I was too fearful.


Stargazer (1130)

Stargazer - When the enemy draws a card, reveal it.

    Cost: 2 ➞ 1

    Health: 4 ➞ 3

    Spell: Dreams Undreamt ➞ Mad Vibes

Moving down the curve, I've enjoyed this effect at a more affordable cost. Now with a synergistic spell.


Cobalt (939)

Cobalt - Summon: Draw a metal spell onto this unit.

    Cost: 0 ➞ 1

    Health: 1 ➞ 2

Good metal dog gets nerfed to 1c.


Encapsulate (317)

Encapsulate - Dust target unit. Draw a spell onto your hero of its element.

    Cost: 7 ➞ 6

Buff to niche removal.


Levitate (772)

Levitate - Move target 3c or less unit to your hand.

    Cost: 5 ➞ 4

Buff. Stealing an enemy is spooky, but it seemed slow at 5c when you have to replay the unit.


Manage Memory (873)

Manage Memory - Dust your top two dead spells. Return your top two dead spells to hand.

    Cost: 6 ➞ 4

    Text: Dust your top four dead spells. Return your top four dead spells to hand. ➞ Dust your top two dead spells. Return your top two dead spells to hand.

Bumping down the curve to make it easier to calculate. I always YOLOed this, I'm not big brain enough.


Cube Junior (812)

Cube Junior - Your hero has lifesteal.

    Spell: None ➞ Barrier

I've been looking for places to add Barrier.


Orion (732)

Orion - Summon: Make other ally units 3/3.

    Keywords: armor,lifesteal ➞ armor

Nerf to simplify.


Hannah (663)

Hannah - Play: Swaps attachments with a target.

    Text: Play: Steals a target's attachment. ➞ Play: Swaps attachments with a target.

    Spell: None ➞ Shroud

Buffed to have more flex with allies.


Cyclone (672)

Cyclone - Return each player's front and back units to hand.

    Cost: 4 ➞ 3

    Prism: int ➞ wis

Buff to niche board disruption.


Clone Army (258)

Clone Army - Add a copy of each ally unit to your deck as metal with +1/+1.

    Text: Add a metal copy of each ally unit to your deck. ➞ Add a copy of each ally unit to your deck as metal with +1/+1.

Buff to a fan favorite.


Mother Ethera (336)

Mother Ethera - Sunset: Summon Elderwood.

    Keywords: stealth ➞ stealth,lifesteal

Small buff, the lifesteal may counteract some 1c overdraw.


Flank Rider (983)

Flank Rider - Summon: Fights the back enemy.

    Cost: 5 ➞ 4

    Text: Summon: Attacks the back enemy. ➞ Summon: Fights the back enemy.

    Power: 3 ➞ 2

Bumped down the curve.


Meranda (857)

Meranda - Play: Give target character Vapors.

    Text: Summon: Give your front ally Vapors. ➞ Play: Give target character Vapors.

Buff to usability.


Mind Control (476)

Mind Control - Steal target sleeping 2c or less enemy unit. Give it Dazed.

    Cost: 4 ➞ 3

    Text: Steal target 2c or less enemy unit. It sleeps. ➞ Steal target sleeping 2c or less enemy unit. Give it Dazed.

Nerf to targeting, as you can only steal sleeping enemies, which should give the opponent more room to buff allies safely. Nerf to stealing spells. Buff to tempo.


Nakamoto (1090)

Nakamoto - Summon: Dust spells in your deck. Give your hero +1 Health for each.

    Text: Summon: Dust your deck. Give your hero that much health. ➞ Summon: Dust spells in your deck. Give your hero +1 Health for each.

Nerfed with a stricter deckbuilding requirement to go full Nakamoto. This may not be enough, and I share the sentiment that slowing it down from turn one seems fair. For now, I'm curious to see how creative the community gets.


Bauble (940)

Bauble - Death: Draw your cheapest air spell onto your hero.

    Cost: 1 ➞ 2

    Text: Summon: Draw your cheapest air spell onto this unit. ➞ Death: Draw your cheapest air spell onto your hero.

    Keywords: armor ➞ stealth,armor

    Power: 1 ➞ 2

Changing the role a bit from a traditional spell summoner. I like this type of "cheapest" tutoring, but want to try it with less immediate impact.


Ivy (808)

Ivy -

    Keywords: guard ➞ wither

Worse at immediate defense.


Flame Boxer (606)

Flame Boxer -

    Keywords: guard ➞ wither

Worse at immediate defense.


Puppet Strings (1124)

Puppet Strings - Draw a 1c enemy unit into play. Give it guard.

    Text: Draw a 1c enemy unit into play. ➞ Draw a 1c enemy unit into play. Give it guard.

    Prism: tok ➞ hrt

I'm curious how this performs as a standalone spell. If somebody steals my Hax I swear.


Arcadeum Mask (110)

Arcadeum Mask - Inspire Spell: Draw a spell onto this unit.

    Health: 5 ➞ 6

Buff to a timeless Wisdom card.


Carbonite (585)

Carbonite - Your hero has armor.

    Power: 3 ➞ 2

Stat nerf, largely based on discovery winrate data. In general, I'm not sure how much hero armor we need, and Mighty Steed seems cooler.


Mad Vibes (508)

Mad Vibes - Target unit fights itself. Mulligan that player's spells.

    Text: Target unit attacks itself. Mulligan that player's spells. ➞ Target unit fights itself. Mulligan that player's spells.

    Prism: wis ➞ tok

Just attached to Stargazer.


Frost Claw (1127)

Frost Claw - Give target unit Frozen. If you have no mana, give it +4 Power.

    Text: Give target unit Frozen. If you have no mana, give it +3 Power. ➞ Give target unit Frozen. If you have no mana, give it +4 Power.

Buff to a sleeper.


Draco (1136)

Draco - Summon: This unit readies if an enemy has 30 Health or more.

    Cost: 6 ➞ 5

    Power: 6 ➞ 5

Down the curve again.


Snake Attack (981)

Snake Attack - If the enemy has a unit, summon two Snake.

    Text: Summon two Snake. ➞ If the enemy has a unit, summon two Snake.

Usability nerf to a card with a high win rate. It's just as efficient, but forced to be somewhat reactive.


Montage (865)

Montage - Give your hero Shroud. Ready your hero.

    Text: Ready your hero. ➞ Give your hero Shroud. Ready your hero.

A berf to add some hero shroud to the format.


Incinerate (934)

Incinerate - Do 4 Damage to target unit and 2 Damage to your hero.

    Text: Do 4 Damage to target unstealthed unit and 1 Damage to your hero. ➞ Do 4 Damage to target unit and 2 Damage to your hero.

Simplified.


Sky Key (750)

Sky Key - Conjure a spell. Give spells in your hand banner.

    Text: Conjure a spell. Give spells in your hand banner. ➞ Conjure a spell. Give spells in your hand banner.

    Keywords: None ➞ banner

Buff to banner builds.


Auntuga (1037)

Auntuga - Sunrise: Get 1 mana for each element among allies.

    Cost: 4 ➞ 3

    Power: 1 ➞ 0

    Health: 4 ➞ 3

-1/-1/-1. Turn one Auntuga should be more consistent ramp.


Halcyon (303)

Halcyon - Glory: Dust the enemy's top three dead cards.

    Text: Glory: Dust the top card of the enemy grave for each damage dealt. ➞ Glory: Dust the enemy's top three dead cards.

    Power: 2 ➞ 1

Nerfed the base stats and simplified the dusting.


Deactivate (1023)

Deactivate - Give target unit Silence. Make it 0 Power.

    Cost: 3 ➞ 2

Another buff to a targeted removal spell that hasn't met expectations.


Olifant (507)

Olifant -

    Power: 2 ➞ 3

    Health: 5 ➞ 3

Squared the elephant.


Flame Volley (1058)

Flame Volley - Do 1 Damage to enemies. Give enemies without attachments Flames.

    Keywords: wither ➞ None

    Prism: agy ➞ str

A nerf, and spreading some AoE out of Agility.


Mountain Lion (1030)

Mountain Lion - Your banner cards give +2 Power instead.

    Cost: 7 ➞ 8

    Keywords: banner ➞ guard,banner

    Health: 7 ➞ 6

    Spell: None ➞ Shield

Big Banner gets a bump up the curve.


Shockpaw (709)

Shockpaw - Glory: Give the enemy hero Blind.

    Text: None ➞ Glory: Give the enemy hero Blind.

    Health: 3 ➞ 2

Weaker stats to put more weight on the spell value, with glory upside.


Gemini (985)

Gemini - Play: Target unit copies this unit's power and health. Give it Lead.

    Keywords: None ➞ guard

Defensive buff. In a pinch it can square up against an enemy.


Nessie (905)

Nessie - Summon: Gains power equal to your mana.

    Cost: 5 ➞ 4

    Health: 8 ➞ 6

Bumped down the curve, with a change to Capsize to hinder looping. Coulter found something with Seaweaver.


Capsize (234)

Capsize - Return target unit to hand. Give it Mana Flask.

    Text: Return target unit to hand. Give its hero Mana Flask. ➞ Return target unit to hand. Give it Mana Flask.

This is likely a buff in terms of slowing down the unit, though it no longer disrupts the enemy hero, and is worse at recurring your own units.


Ghost Duster (705)

Ghost Duster - Summon: Dust the top dead enemy unit to draw a spell of its element onto this unit.

    Power: 1 ➞ 2

    Health: 2 ➞ 1

Stat swap to reduce armored health.


Archivist (649)

Archivist - Give your hero +1 Health when you draw a spell.

    Cost: 4 ➞ 3

    Health: 5 ➞ 4

Buffed down the curve, should be easier to bundle with the spell.


Dream Dragon (340)

Dream Dragon - Has -1c for each element in your hand.

    Keywords: stealth ➞ guard

    Spell: Shield ➞ Waking Dream

Double Dream Dragon.


Scooter (1046)

Scooter - Sunrise: Draw a spell onto your hero.

    Power: 1 ➞ 0

Nerf to an armored unit.


Ponderous (323)

Ponderous - Attachments on allies have -1c.

    Keywords: None ➞ stealth

    Power: 1 ➞ 2

    Health: 3 ➞ 2

Swapped some health for stealth.


Mootichi (670)

Mootichi - Inspire Spell: Draw your most expensive unit with a lower cost than the spell into play.

    Cost: 7 ➞ 6

    Keywords: None ➞ stealth

    Power: 3 ➞ 4

    Health: 6 ➞ 4

Buff down the curve to a sleeper.


Zam (474)

Zam - Inspire Spell: Pay 1 mana to do 2 Damage to a random enemy.

    Cost: 6 ➞ 5

    Keywords: None ➞ lifesteal

    Health: 6 ➞ 5

Big buff down the curve.


Maskweaver (1091)

Maskweaver - Death: Give attachments on units in your hand -1c.

    Cost: 1 ➞ 2

    Keywords: None ➞ guard

    Power: 1 ➞ 2

Bumped up the curve to have brawlier stats.


Germinate (1147)

Germinate - Kill target unit. That player summons two Elderwood.

    Cost: 3 ➞ 2

    Prism: hrt ➞ wis

Buff to weirdo removal.


Cloud Guard (1142)

Cloud Guard - When an enemy is summoned, this unit fights it.

    Text: When an enemy is summoned, this unit attacks it. ➞ When an enemy is summoned, this unit fights it.

    Health: 6 ➞ 5

While this can be surprisingly manageable, the stats still seemed overtuned.


Biome (1143)

Biome - When you draw from prisms, give it +1/+1 if it's a unit, or -2c if it's a spell.

    Keywords: banner ➞ stealth

    Power: 1 ➞ 2

    Health: 5 ➞ 4

    Spell: None ➞ Ent Mask

Tweaked to have a spell.

Scorch (115)

Scorch - Do 2 Damage to a target.

    Prism: wis ➞ int


Arcane Ray (646)

Arcane Ray - Do 3 Damage to a target with no attachment.

    Prism: agy ➞ int


Ensnare (55)

Ensnare - Give target unit Roots and -2 Power.

    Prism: int ➞ wis


Armored Guard (3)

Armored Guard -

    Prism: str ➞ tok


Frog King (841)

Frog King - Play: Dust target unit. That player summons Hoplite.

    Prism: hrt ➞ wis


Toil & Trouble (1003)

Toil & Trouble - Give ally units +1 Power. Do 1 Damage to enemy units.

    Prism: wis ➞ agy


Lau Sensei (95)

Lau Sensei - Your 1c spells have banner.

    Prism: wis ➞ agy


Bone Mask (1032)

Bone Mask - Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.

    Prism: str ➞ tok

Just on Teenage Witch.


Leonowldo (582)

Leonowldo -

    Prism: int ➞ wis


Zomboid (193)

Zomboid - Death: Do 1 Damage to the enemy hero.

    Prism: str ➞ tok


Mind Rune (1099)

Mind Rune - Give target ally unit Barrier or enemy unit Dazed.

    Prism: wis ➞ int


Teleport (927)

Teleport - Draw a 2c unit into play. Give it Dazed.

    Prism: int ➞ agy


Canny Mask (1086)

Canny Mask - Mulligan your hand. Draw a 1c card.

    Prism: int ➞ wis


Wing Construct (125)

Wing Construct - Give target unit stealth and +2 Power.

    Prism: hrt ➞ int


Metal Rune (869)

Metal Rune - Give target ally unit Lead or enemy unit Chains.

    Prism: int ➞ str


Mulch (845)

Mulch - Give target unit -1/-1. If lethal, summon Elderwood.

    Prism: agy ➞ int


Righteous (1135)

Righteous - When another unit is killed, dust it instead to give your hero +1 Health.

    Prism: int ➞ str


Deep Cut (787)

Deep Cut - Give a target Chains. Do 1 Damage to enemies.

    Prism: str ➞ agy


Fan Dancer (1000)

Fan Dancer - Glory: Do 2 Damage to the enemy hero.

    Prism: hrt ➞ agy


Gift of Swords (316)

Gift of Swords - Draw three units. Give them +1/+1. Give ally units +1/+1.

    Prism: agy ➞ str

I put Gift of Swords back.


Octavian (487)

Octavian - Your water cards have -1c.

    Prism: wis ➞ int


Garuda (831)

Garuda - Glory: Give ally units banner.

    Prism: hrt ➞ agy


Fox Familiar (990)

Fox Familiar -

    Prism: agy ➞ wis

Team Rainbow, assemble!


Three Lashes (1044)

Three Lashes - Do 1 Damage to a target. Do 1 Damage to enemies. Do 1 Damage to each unit.

    Prism: tok ➞ str

    Chain Golem (1028)

    Shredder (1085)

    Charkram (761)

    Forcefield (1108)

    Redwood (1101)

    Cryogen (328)

    Enfuego (993)

    Swipe (554)

    Luna (1109)

    Bit (938)

    Stranglehold (1104)

    Leonitus (1105)

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