Resolute Reflection - Patch #40
This patch we took a look at some of the high performers affecting the meta and moved some units down the curve to improve Discovery play. We also added some subtle but sweet animations! π
Preseason Winners
Last week on March 20th we saw the conclusion of the Preseason and the beginning of Season 0! The top 500 players in either Constructed or Discovery who reached the rank of Scholar and above will receive a rare Golden card upon the start of Open Beta later this year! Check out the full list of winners here to see if you made the cut! If not, no worries πΈ you can try again right now during Season 0!
Improvements
- Added an animation when a unit's stat changes
- Added an animation when units gain health π
Bug Fixes
- End turn button no longer displays "Rival turn" when players take an action
- Cards you unlock through play correctly display as Base (they were incorrectly showing as Silver in some cases)
"Tune-up patch. No new or removed cards. Nerfed high performers to give the meta some space. Moved units down the curve to help discovery. Added "conjure" (again again) to describe drawing from prisms without taking damage. Cards that draw from enemy prisms now use conjure. Some changes were omitted."
Swipe (554)
Text: Draw from the enemy prisms. Steal 1 max mana from the enemy.
β Conjure an enemy card. Steal 1 max mana from the enemy.
Keywords: None
β banner
Loss of draw damage, but banner should be a buff.
Squiddy (980)
Text: Glory: Draw a 1c card from the enemy prisms.
β Glory: Conjure a 1c enemy card.
Power: 3
β 4
Loss of draw damage, but an extra point of power should be a buff.
Arcadeum Mask (110)
Cost: 7
β 6
Health: 6
β 5
Buffed down the curve, the win rate has been low.
Carbonite (585)
Cost: 2
β 3
Power: 2
β 3
Nerfing up the curve.
Icaru (569)
Keywords: guard
β None
Spell: Beloved
β Call to Action
Nerf to guard and healing.
Unstoppable Chop (416)
Text: Give target unit Silence. Do 4 Damage to it.
β Give target unit Silence. Do 5 Damage to it.
Buff, more inline with Anchor Drop.
Grifter (1102)
Health: 3
β 2
Nerf. Knives is useful as-is, and now the glory mulligan threat is more fragile.
Brainbug (1063)
Cost: 6
β 5
Text: Draw three from the enemy prisms.
β Conjure three enemy cards.
Cost buff, this was hit hardest by loss of draw damage.
Ragnarok (530)
Text: Give target unit lifesteal and +3/+1. Do 3 Damage to dark enemies.
β Give target ally unit lifesteal and +3/+1, or do 6 Damage to target dark enemy.
Removing the free element hate, back to being a choice.
Volcanic Blast (807)
Text: Do 2 Damage to each unit. Dust your top dead fire card to give enemies Flames.
β Do 2 Damage to each unit. Dust your top dead fire card to give each unit Flames.
Nerfed so the flames are symmetrical, and no longer on the enemy hero.
Twist & Turn (716)
Cost: 6
β 5
Text: Dust each unit. Both players draw a unit into play of each element they dusted.
β Dust each unit. Both players draw a unit into play of each element they dusted. Give them Dazed.
Taking a page out of Entwail's book to lower the upfront cost of this spell. Slowing down what the enemy gets should be a nice buff.
Libra (1115)
Health: 5
β 4
More nerf to chonky armor health.
Dream Dragon (340)
Cost: 6
β 5
Power: 5
β 4
Health: 5
β 4
Buff down the curve. I like what this card wants to do, but it still needs work.
Octomage (859)
Keywords: None
β banner
Buff.
Scooter (1046)
Keywords: armor,guard
β armor
Power: 0
β 1
Nerf to guard with armor, to get more damage on heroes.
Steel Shield (727)
Health: 6
β 5
Another nerf to guard with armor.
Mad Vibes (508)
Cost: 4
β 3
Buff. Has had a lackluster winrate. This also buffs Desire, so double buff to Wisdom.
Dungeon Master (972)
Cost: 7
β 6
Power: 6
β 5
Health: 5
β 4
Buffed down the curve.
Ponderous (323)
Text: Spells on allies have -1c.
β Attachments on allies have -1c.
Buffed to affect all attachments. I like that this is counterplay to things like Dazed.
Mootichi (670)
Text: Inspire Spell: Draw a unit into play of that spell's cost or less.
β Inspire Spell: Draw your most expensive unit with a lower cost than the spell into play.
Buffed to prefer summoning highest cost. Nerfed to only summon cheaper than the spell, so if you want a 0c unit play a 1c spell.
Leonitus (1105)
Power: 3
β 4
Small buff after last week's nerf.
Vial Vendor (1050)
Text: Summon: Both players draw 1c spells onto their units.
β Summon: Both players conjure 1c spells onto their units.
Power: 2
β 3
Back to 3/3, but no longer does damage, and no longer pulls spells out of decks.
Supermind (1036)
Text: Inspire Mind: Give a random enemy Dazed.
β Inspire Mind: Give a random enemy unit Dazed.
Only Dazes units, which should make this a lot more fragile. Keeping the hero locked down is big sad.
Zam (474)
Cost: 7
β 8
Cost nerf. This should slow the combos down some, and put more pressure on cheating costs. I like Zam's role, though this exact effect may be unhealthy long-term.
Defrost (1121)
Text: Give your hero Vapors. Give enemy units -2 Power. Do 2 Damage to fire enemies.
β Give enemy units -2 Power. Give your hero Vapors.
Nerf to the elemental hate, this is a strong enough spell anyway.
Lead Goblet (936)
Text: Give allies Lead. Give ally units +1/+1.
β Give ally units Lead and +1/+1.
Keywords: banner
β None
A nerf to simplify the card. Hero lead is interesting, but too much here.
Stargazer (1130)
Cost: 3
β 2
Keywords: banner
β None
Spell: None
β Dreams Undreamt
Bumped down the curve, with a spell that should help later in the game.
Righteous (1135)
Cost: 6
β 5
Text: When a unit is killed, dust it instead to give your hero +1 Health.
β When another unit is killed, dust it instead to give your hero +1 Health.
Keywords: banner
β lifesteal
Power: 4
β 5
Health: 7
β 5
Buffed down the curve to help position the counterplay. Keyword changed to focus role on lifegain.
Draco (1136)
Cost: 7
β 6
Power: 7
β 6
Buffed down the curve.
Doomsday (1080)
Prism: wis
β hrt
These mass removal spells have been shifting, but Doomsday feels at home in Heart to me.
Mass Confuse (134)
Prism: hrt
β wis
Swapped with Doomsday.