Hot Tamales - Patch #34
This week brings back a bunch of spicy favorites including Blaze, Ominous Hoo, Scorpio, Olympia, Hive, Spiderella, and Anti Mago!
Features
- Players now have the ability to invite friends into the closed beta!
"More STR simplifying. AGY nerfs, it's been a clear leader in winrate data. Armor nerfs/reduction, set has felt a bit over-saturated. More units in Wisdom and Heart to help Discovery. Now including a prism shift section. Still excluding some changes, such as template or name only."
Songbird (1)
Attack: 1
➞ 0
Songbird has been a stake in the ground of SkyWeaver since the beginning - its card ID is 1
! As our curve balance settles in, this card has over-performed, and isn't leaving a lot of room for 1c banner designs - like Firemander before. I like this new focus on the value of banner, and we can give better rates to cards that make Songbird.
Gale (439)
Cost: 4
➞ 3
Keywords: banner
➞ None
Prism: agy
➞ hrt
I like this Glory, but the banner was too "one stop shop". I like bringing this down the curve, like Xythe before.
Old Fogey (573)
Cost: 4
➞ 3
Attack: 1
➞ 0
Health: 4
➞ 3
Trying a cheap version with the new attached spell, and so far ramp hasn't seemed OP.
Niko (593)
Keywords: armor
➞ None
Health: 2
➞ 4
Removing excess armor.
Honor Guard (745)
Keywords: guard,armor,banner
➞ guard,armor
I mourn the loss of banner here, but Honor Guard winrate has been consistently high, and armor needs nerfs.
Sphynx Mask (866)
Cost: 1
➞ 2
Text: Dust target hero's top dead unit to summon Royal Mummy.
➞ Dust target hero's top dead unit to summon Royal Mummy with lifesteal.
Say goodbye to the 1c mummy.
Crypto (780)
Cost: 2
➞ 1
Keywords: stealth,wither
➞ wither
Attack: 2
➞ 1
Health: 1
➞ 2
Simpler and cheaper.
Tatt (244)
Keywords: lifesteal
➞ None
Health: 5
➞ 6
Simplifying, and the extra health should help the glory live.
Slag Golem (935)
Attack: 3
➞ 2
High performer, this nerf gives other cards some room.
Capsize (234)
Text: Return target unit to deck.
Its hero conjures a water spell.
➞ Return target unit to deck.
Its hero conjures a water spell. Give it -3c.
Trying a nerf that keeps this at 3c, with emphasis on the water spell drawback.
Giza (924)
Health: 3
➞ 2
High winrate data, and I'm happy to nerf a banner card.
Leonowldo (582)
Cost: 3
➞ 2
Health: 4
➞ 3
One of Wisdom's better cards in Discovery, should serve its role better at 2c.
Krystal (621)
Text: Death: Give your hero Big Mana Potion.
➞ Death: Give your hero Mana Potion.
Has felt over on rate, toning down.
Desert Scout (605)
Keywords: stealth
➞ stealth,lifesteal
Prism: wis
➞ hrt
Lifesteal buff to counteract draw damage.
Coffin Moth (717)
Text: Glory: Summon Zomboid with lifesteal.
➞ Glory: Summon Zomboid. Ready it.
Attack: 1
➞ 2
Health: 2
➞ 1
Trying new more Agile upside and flipped stats.
Engine Blade (726)
Text: Start Turn: Gets +1 Attack.
➞ Start Turn: Gets +1 Attack lifesteal and wither.
Keywords: lifesteal,wither
➞ None
Slowing the keywords down a turn, should make fighting this off with your hero more viable.
Temple Watch (783)
Health: 3
➞ 2
Spell: None
➞ Cleanse
Reducing stats, was a bit sturdy for a card that recurs itself. I like the spell Cleanse, it teaches enchants and elements.
Flank Rider (983)
Keywords: stealth
➞ wither
Lost stealth, so Flank Rider stays on your flank.
Huntaro (533)
Cost: 4
➞ 2
Text: Play: Give target enemy Blind.
➞ Play: Give target unit Silence.
Attack: 4
➞ 3
Health: 3
➞ 1
Spell: Dive Bomb
➞ None
Reworked as a cheap source of Silence.
Vlad (441)
Text: Play: Do 3 Damage to a target. If lethal, gets Enrage.
➞ Play: Do 3 Damage to target unit. If lethal, gets Enrage.
Nerfed hero damage.
Tradewinds (781)
Cost: 4
➞ 3
Text: Discard your right card. Draw three units if it's a spell, or draw three spells.
➞ Discard your left and right card in hand. Draw three.
Back with a redesign, less card positive.
Howl Geist (1064)
Attack: 7
➞ 6
Agy nerf.
Fun Guy (13)
Keywords: guard
➞ lifesteal,guard
Small buff for spice.
Necrosiss (882)
Text: End Turn: Dust your top dead non-dark unit to summon Zomboid with +1 Attack.
➞ End Turn: Dust your top dead non-dark unit to summon Zomboid with stealth.
Stole the stealth Zomboid from Tomb Stone, as an overall nerf of damage output.
Evermore (1041)
Cost: 4
➞ 3
Straight buff! I was worried how grindy this card could be as a 3c draw two, but the winrate data at 4c has been bad.
Aqua Sword (1060)
Cost: 5
➞ 4
Text: Give target unit +3/+1.
If you have no mana, add Aqua Sword to hand.
➞ Give target unit +3/+1. If you have no mana, give this spell to your hero with +1c.
I miss the novelty of the old effect, but I like the initial cost of 4c more, the cost scaling is safer, and dangling the spell on your hero is more interactive.
Mass Confuse (134)
Cost: 7
➞ 6
Prism: hrt
➞ wis
Has been under-performing at 7c.
Scythe Mantis (518)
Keywords: guard,wither
➞ wither
Agy nerf, has a notably high winrate in Discovery.
Griff Scout (285)
Prism: agy
➞ str
Attack: 3
➞ 2
Armor nerf, and the spell Bolster can buff the stats anyway.
Khan (971)
Cost: 5
➞ 6
Health: 3
➞ 4
Bumping up the curve to slow down the threat of Catch!!
Roothog (760)
Attack: 7
➞ 6
Agy nerf.
Sensei ➞ Lau Sensei (95)
Name: Sensei
➞ Lau Sensei
Cost: 5
➞ 3
Text: Your spells have banner.
➞ Your 1c spells have banner.
Prism: agy
➞ wis
Health: 6
➞ 3
Spell: Unstoppable Chop
➞ Swift Sigil
Remixed as a narrower build-around.
Flock (563)
Cost: 6
➞ 5
I missed 5c flock, happy to return with nerfed Songbird.
Big Winds ➞ Cyclone (672)
Name: Big Winds
➞ Cyclone
Cost: 5
➞ 4
Text: Return each unit to hand. Give each -1c.
➞ Return each player's left and right units to hand.
Trying a new design. Old version was a bit too easy of a full board clear for combo.
Gift of Swords (316)
!Gift of Swords - Draw three units. Give them +1/+1. Give ally units +1/+1.
Text: Draw three units.
Give ally units in play and hand +1/+1.
➞ Draw three units.
Give them +1/+1.
Give ally units +1/+1.
Nerf, the full hand buff felt like a bit much, and made it harder to track the draws.
Molten Core (1045)
Text: Give target unit Quest lifesteal and +2/+2.
➞ Give target unit Quest and +2/+2.
Prism: agy
➞ str
Happy Quest is seeing some play, removing some of the extra spice.
Reinforce (58)
Text: Summon two Armored Guard.
Give metal allies +1 Health.
➞ Summon two Armored Guard.
Give allies +1 Health.
Buff to the 5c version, gives it a little more flex.
Deactivate (1023)
Cost: 2
➞ 3
Text: Give target unit Silence and make it 1 Attack.
➞ Give target unit Silence.
Make it 0 Attack.
Prism: wis
➞ agy
Charging more mana for the Silence.
One Punches (720)
Cost: 4
➞ 5
Text: Give enemy units Silence. Damage enemies equal to your hero's attack.
➞ Do damage equal to your hero's attack to enemies.
Keywords: None
➞ banner
Removing the AoE silence here. Banner should help serve the role of AoE removal more consistently.
Scrollweaver (1079)
Attack: 3
➞ 2
Health: 3
➞ 4
Stats tweaked to keep spell alive.
Lilly (1076)
Attack: 2
➞ 1
Health: 2
➞ 3
Stats tweaked to do less damage behind the Hoplite.
Shell Officer (1077)
Cost: 5
➞ 6
Prism: str
➞ hrt
Attack: 2
➞ 3
Moving this stream of armor up the curve.
Doomsday (1080)
Cost: 8
➞ 7
Buff to another under-performing clear.
Hulk Shark (738)
Cost: 6
➞ 5
Keywords: wither
➞ None
Attack: 4
➞ 3
Health: 6
➞ 5
Simpler and cheaper, has had a low winrate.
Light Ranger (849)
Text: Summon: Conjures a light spell.
➞ Summon: Conjures a light spell. Give your hero health equal to its cost.
Keywords: lifesteal
➞ None
Made the healing consistent, relative to the risk.
Soul Shepherd (436)
Cost: 6
➞ 5
Health: 6
➞ 5
Adjusted with nerfed Songbird.
Armored Cavalry (1057)
Attack: 4
➞ 3
Armor nerf.
Bury in Snow (850)
Cost: 3
➞ 4
Text: Return target unit to hand. Give it Frozen if you have no mana.
➞ Return target unit to hand. Give it Frozen.
This 3c-4c range seems to be the sweet spot for targeted removal, curious to see how this simple version performs here.
Deep Freeze (1019)
Text: Give target unit Frozen. Do 1 Damage to enemies. Get 1 mana for each killed.
➞ Give target unit Frozen.
Do 1 Damage to enemies.
Simplify.
Trapper Keeper (39)
Spell: Shroud
➞ None
Simplify. Shroud felt nice, but the winrate doesn't need it.
Call to Action (248)
Text: Draw a 1c unit.
Give it +1/+1.
➞ Draw a 1c unit. Give it Blind and +1/+1.
Nerf to a high winrate card. This is a more niche version, but I like that Strength likes to play guard units and units that don't have spell, and I expect it's still powerful there.
Mushka (667)
Keywords: lifesteal
➞ None
Simplicity nerf.
Stone Fist (912)
Text: Give target unit +2/+2 and exhaust it.
➞ Give target unit +1/+3.
Exhaust it.
Stats back to +1/+3, swapped with Glorious Mane.
Clapback (641)
Text: Do 2 Damage to enemies.
Give your hero Spell Shield.
➞ Do 2 Damage to enemy units. Give your hero Spell Shield.
Prism: int
➞ agy
It's back, with nerfed hero damage.
Tomb Stone (1032)
Text: Dust your top dead non-dark unit to summon Zomboid with stealth. Give this spell to your hero with +1c.
➞ Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.
Simplicity nerf.
Chinook (77)
Text: Do 3 Damage to your right ally. Draw two fire cards.
➞ Do 2 Damage to your right ally. Draw two fire cards.
Full circle back to 2dmg, I think fatigue damage keeps this partially in check.
Tianlong (963)
Health: 10
➞ 9
Agility nerf.
Skip (797)
Attack: 3
➞ 2
Agility nerf to a high winrate card, it was this or losing shroud.
Gale Chop ➞ Unstoppable Chop (416)
Name: Gale Chop
➞ Unstoppable Chop
Text: Do 4 Damage to target unit.
If it lives, return it to hand and give it Silence.
➞ Give target unit Silence.
Do 4 Damage to it.
Prism: agy
➞ str
Simpler, single-target Silence staple.
Glorious Mane (712)
Text: Give target unit guard and +1/+3.
➞ Give target unit guard and +2/+2.
Stats swapped with Stone Fist.
D Battery ➞ Flashbang (659)
Name: D Battery
➞ Flashbang
Text: Death: Give units in your hand Spell Shield.
➞ Death: Give the right enemy Blind.
Redesigned with a new death trigger, trying more Blind. Curious how scary the threat of clearing the enemy hero's spell is.
Rite Knight (658)
Keywords: stealth,lifesteal
➞ stealth
Agility nerf, and simpler.
Trident True (1001)
Text: End Turn: Gets Big Mana Potion if you have no mana.
➞ End Turn: Gets Big Mana Potion and guard if you have no mana.
Keywords: guard
➞ None
Moving the guard to the trigger as a nerf. I like that it rewards the first trigger even if the mana potion doesn't matter at the time.
Champ (219)
Keywords: lifesteal
➞ None
Quest source nerf.
Grunk (995)
Keywords: None
➞ guard
Attack: 1
➞ 2
Health: 3
➞ 2
Spell: Stone Fist
➞ Inner Beast
Redesigned into a baseline Inner Beast tool.
Skeeter (1083)
Keywords: stealth,wither
➞ wither
Nerf, doesn't need the surviveability.
Drop Anchor ➞ Anchor Drop (1084)
Name: Drop Anchor
➞ Anchor Drop
Text: Costs 1 less for each water card in your grave. Do 4 Damage to target unit.
➞ Has -1c for each water card in your grave. Do 5 Damage to target unit.
Buff to an elemental build-around.
Mighty Steed (98)
Prism: hrt
➞ agy
Ember Wolf (558)
Prism: str
➞ agy
Flame Boxer (606)
Prism: agy
➞ str
Blow Away (7)
Prism: str
➞ agy
Treasure Chest (560)
Prism: wis
➞ hrt
Webweaver (445)
Prism: wis
➞ agy
Riptide (839)
Prism: hrt
➞ agy
Enrage (184)
Prism: hrt
➞ agy
Hearth Stone (918)
Prism: str
➞ hrt
Sapphire (589)
Prism: hrt
➞ wis
Twisted Metal (626)
Prism: hrt
➞ str
Fuji (956)
Prism: agy
➞ hrt
Rocket (813)
Prism: str
➞ agy
Blood Moon (128)
Prism: hrt
➞ agy
Mothermander (694)
Prism: agy
➞ hrt
Volcanic Blast (807)
Prism: str
➞ hrt
Dive Bomb (825)
Prism: str
➞ agy
Leo (1030)
Prism: hrt
➞ agy
Charkram (761)
Prism: agy
➞ hrt
Certain Death (1008)
Orion (732)
Lightning Vial (448)
Death Ball (1033)
Core Overload (1059)
Cross Reference (790)
Luna (531)
Mimic (952)
Frigid Blizzard (83)
Captain Chen (535)
Zed (931)
Grand Entrance (139)
Redwood (469)
Just Cause (510)
Stellar (1005)
Screech (704)
Enfurno (993)
Moonbeam (29)
Bolster (711)