Freewheeling Feline - Patch #28
Don't be fooled by the cute little kitty, this patch is even larger than the last!
Features
- New keyword badge designs 💝
All cards in the game now have colored badges to represent various keywords. Check out this post to learn more about the 13 different keywords in the game!
Improvements
- Sorted deck sidebar (drawn cards now display at the bottom)
- Decked out deck 😺(free light show admission)
Story Time
The Curious Cat | Part 1
A shadowy figure looms over our little blue friend, sending chills down its feeble spine. The engulfing warmth of its presence is so dense that it seeps into the kitty's lungs. "Why the blue face?" said the ominous soul.
Cards
Still balancing on our way to the holiday break. Not all changes listed, such as prism-only shifts.
Fun Guy (13)
Cost: 3
=> 1
Text: Death: Do 1 Damage to enemies. Add two Doom Shroom to your deck.
=> Death: Give ally units +1/+1. Add Doom Shroom to your deck.
Keywords: guard,lifesteal
=> guard
Health: 3
=> 1
Merged with old Vialet to change up the role a bit, less guard hp overall.
Ifrit (235)
Text: Death: Dust your hand. Draw that many fire cards.
=> Death: Discard your hand. Draw that many fire cards.
Health: 6
=> 7
Ifrit got worse with recent changes to fatigue, so this has been buffed with an extra HP, and discard instead of dusting should open synergy.
Bad Dreams (383)
Cost: 2
=> 1
Text: Give enemy units -2 Attack. Give units in the enemy hand -1 Attack.
=> Give enemy units in play and hand -1 Attack.
Bumped down to potion status, keeps the effect symmetrical between play and hand.
Chain Toss (607)
Keywords: banner
=> None
Prism: agy
=> tok
Nerfed, and only an attached spell now, largely to simplify.
Volcanic Eruption (807)
Cost: 3
=> 6
Text: Dust your dead fire cards, and this spell. Do X Damage to all units. (Number dusted.)
=> Dust your top dead fire card to do 5 Damage to all units. Dust another to give enemies Dazed.
Prism: tok
=> str
Making this sweeper less all-in. Trying to consolidate the elemental synergies into prisms with more of that element.
Gemini (985)
Text: Play: Set target unit to 8/8 with Lead.
=> Play: Target unit copies this unit's attack, health, keywords, and attachment.
While this opens some hand-buff synergy, I hope it's an overall nerf to buffing armor and guard units, as they'll lose those keywords. (Though stripping an enemy of guard may counteract that nerf.)
Hyper Beam (312)
Text: Do X Damage to target unit. Give it Dazed.
(Size of the enemy hand.)
=> Give target unit Dazed and damage it equal to the size of the enemy's hand.
Dazed before damage, for stronger enchant counterplay. (At least against Spell Shield and Fate, maybe not Ent Mask.)
Cross Reference (790)
Prism: int
=> agy
Back off the bench.
Sky Aura (876)
Cost: 10
=> 8
Text: Has -1c for each element in your grave.
Draw three spells of different elements.
=> Has -1c for each element in your grave.
Draw two spells of different elements.
Prism: agy
=> wis
Nerfed the overall output, in part to nerf cost combos like Headcase.
Snaptrap (798)
Cost: 2
=> 1
Text: Give target sleeping enemy Chains. Do 3 Damage to it.
=> If a target is sleeping, give it Chains. Do 2 Damage to it.
Moved down the curve, and loosened up the targeting.
Take Root (675)
Text: Give your hero Roots.
Gain 1 max mana.
=> Give target character Roots. If it's your hero, gain 1 max mana.
Buffed with better targeting options, curious how powerful 2c root anything is.
Maskweaver => Cosmicon (1020)
Name: Maskweaver
=> Cosmicon
Cost: 1
=> 2
Text: Attachments on your hero have -1c.
=> Heroes can't attack.
Prism: wis
=> hrt
Attack: 1
=> 2
Health: 3
=> 2
Reworked to bring back Cosmicon, new tool for the meta.
Necrosiss (882)
Text: End Turn: Dust your top two dead units to summon a Zomboid with +1 Attack.
=> End Turn: Dust your top dead non-dark unit to summon Zomboid with +1 Attack.
I like the non-dark clause on this and Tomb Stone, easier to track long-term zombie production.
Psyche (423)
Cost: 3
=> 2
Text: Summon: The enemy draws their cheapest spell.
=> Summon: The enemy draws a spell.
Attack: 3
=> 2
Health: 6
=> 5
Back down the curve, I like this as a leading STR draw option, and I missed it at 2c + 3c.
Luna (531)
Cost: 2
=> 1
Text: Death: Returns to hand if it had an attachment.
=> Death: Returns to hand if enchanted.
Keywords: lifesteal,wither
=> lifesteal
Prism: str
=> hrt
Lower cost should be nice buff to return to hand trigger. Limited the return condition to just enchants.
Overpower (920)
Cost: 3
=> 2
Text: Your hero conjures a mind spell. Give enemy units Dazed.
=> Give enemy units Dazed.
Prism: hrt
=> str
Simplified and honed to a core role.
Drag Down (799)
Text: Give target unit -X/-X.
If lethal, dust it.
(Number of dark cards in your grave, plus this.)
=> Give target unit -1/-1 for each dark card in your grave. If lethal, dust it.
Prism: int
=> hrt
Adding to the pool, to test another strong dust removal, and dark incentive. Nerfed to not count self.
Spore Blast (853)
Cost: 4
=> 5
Straight nerf this time, has had a high win rate.
Fuji (956)
Prism: hrt
=> agy
Health: 2
=> 3
Buffed, with the spell being more expensive.
Blind (1017)
Cost: 7
=> 5
Nerfed Blind cards, though there still aren't many sources of it.
Deactivate (1023)
Text: Give target unit Silence and it becomes 0 Attack.
=> Target unit becomes 1 Attack. Give it Silence.
Prism: hrt
=> wis
Nerfed, though hopefully still a strong source of Silence.
Birb (926)
Health: 4
=> 3
Spell: None
=> Head in the Clouds
An old favorite statline spell combo to spice up the Birb.
Insomnia (961)
Cost: 5
=> 6
Nerf, still probably fine at its role.
Ragnarok (530)
Keywords: banner
=> None
Prism: wis
=> tok
Out of the card pool, and banner nerf.
Rage Blade => Infurno (608)
Name: Rage Blade
=> Infurno
Text: When another ally is summoned, give it +1 Attack.
=> None
Keywords: None
=> wither
Attack: 2
=> 4
Health: 5
=> 3
Swapped around some Fire art, with new Fury Mask. Ability given to Rocket.
Toil & Trouble (1003)
Text: Do 1 Damage to a target.
Do 1 Damage to all units.
=> Give ally units +1 Attack.
Do 1 Damage to enemies.
Prism: wis
=> agy
Took the design of old Fury Mask.
Skewer (1024)
Text: Do 2 Damage to a target, or give it -6 Health if it has armor.
=> Do 2 Damage to the right enemy, and the enemy to their left.
Redesigned.
Deep Freeze (1019)
Text: Give target unit Frozen. Do 1 Damage to enemies.
=> Give target unit Frozen. Do 1 Damage to enemies. Has wither if you have no mana.
Wither buff, compensation for cost nerf last patch.
Chain Golem (1028)
Text: Death: Give allies Chain Toss.
=> Death: Give enemy units Chains.
Attack: 6
=> 5
Health: 4
=> 5
Spell: Chains
=> Chain Toss
Back to simpler death trigger, carrying Chain Toss.
Cloud Sloth (762)
Keywords: stealth
=> None
Health: 9
=> 8
Double-nerf, harder to sustain.
Fury Mask (728)
Cost: 1
=> 2
Text: Give ally units +1 Attack.
Do 1 Damage to enemies.
=> Your hero fights target unit. If lethal, give your hero +6 Health.
Keywords: None
=> banner
Redesigned, removal spell with banner synergy.
Rodent Problem (804)
Cost: 5
=> 4
Text: Summon a 1c unit, with +3/+3.
=> Summon a 1c unit.
Give it +2/+3.
Aaaand it's back to 4c.
Soul Crush (941)
Cost: 1
=> 2
Text: Dust your top dead unit to do X Damage to target unit. (Dusted unit's cost.)
=> Dust your top most expensive dead unit to do damage equal to its cost to target unit.
Cost nerf, effect buff.
Charkram (761)
Cost: 2
=> 1
Text: Do 2 Damage to a target. If lethal, give this spell to your hero with +1c.
=> Do 2 Damage to target unit.
If lethal, give this spell to your hero with +1c.
Buff to focus on unit killing.
Grover (523)
Text: Summon: Discard 1c or less units in your deck. Give your hero +1 Health for each.
=> Summon: Discard 1c or less units in your deck.
Health: 4
=> 5
Removed the healing to simplify the effect, health to compensate.
Tomb Stone (1032)
Cost: 0
=> 1
Text: Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.
=> Dust your top dead non-dark unit to summon Zomboid with stealth. Give this spell to your hero with +1c.
Prism: str
=> agy
Cost nerf should be potent, no more free Zomboid. Curious how powerful stealth zomboids are as compensation.
Harpex (982)
Text: Gets +1 Attack when you draw a spell.
=> Gets +1 Attack when the enemy draws a card.
Attack: 1
=> 2
Damage scales off enemy darw, should be harder to trigger, and the enemy can counterplay by emptying their hand. Should tone down the combo damage.
Shogun (1051)
Text: Inspire Guard: Gets +3 Health.
=> Inspire Guard: Gets +2 Health.
Nerfed, strong in theory more than practice.
Seargent Shred => Rage Cage (1053)
Name: Seargent Shred
=> Rage Cage
Text: None
=> Play: Give target unit Quest.
Keywords: lifesteal
=> armor,wither
Prism: str
=> hrt
Attack: 4
=> 3
Health: 3
=> 1
Reworked to be a more enticing Quest enabler.
Curious (953)
Prism: hrt
=> wis
Spell: Shroud
=> None
Overall Shroud reduction.
Dream Dragon (340)
Cost: 7
=> 6
Keywords: guard
=> guard,lifesteal
Prism: hrt
=> wis
Attack: 6
=> 5
Health: 6
=> 5
Down the curve, lifesteal buff scales off effect well.
Cloud Kid (921)
Cost: 1
=> 2
Keywords: None
=> stealth
Attack: 1
=> 2
Health: 3
=> 2
Bumped up the curve, less free but still pretty free.
Aqua Blade => Aqua Sword (1060)
Name: Aqua Blade
=> Aqua Sword
Text: Give target unit +4/+1. If you have no mana, add Aqua Blade to hand.
=> Give target unit +3/+1.
If you have no mana, add Aqua Sword to hand.
A nerf I hate to do, but this card has been doing work.
Peace Sigil (1061)
Cost: 5
=> 4
Text: Both heroes get +10 Health. All units become 1 Attack.
=> Both heroes {conjure} a light spell and get +10 Health.
Reworked to focus on healing, less all-in-one survival package.
Fury => Spellblade (993)
Name: Fury
=> Spellblade
Spell: Incinerate
=> Three Lashes
Fire art remix, and a spell that appreciates wither.
Swapped to Intellect as we hone the prisms.
Plethora (774)
Vialet (425) now Fun Guy
Lead Goblet (936)
Think Twice (897)
Archivist (649)
Mad Hat (1029)
Dazla (1013)
Hoodwink (977)
Barda (998)
Kill Shot (719)
Wake the Kraken (1067)
Mutate (914)