Endless Slumber - Patch #27
New icons for Prisms & unit triggers, revamped downloader, and 67 total card changes. This week is sure to put you in an endless slumber after reading it all! π
Features
- Heroes now display their respective Prism in-game
- Units and Enchantments in play will now show their triggers with icons π²
Improvements
We now update assets at the individual file level, instead of the whole asset library every time we release. This means files you already have cached on your device won't be re-downloaded unless we've changed them (which we seldom do).
A lot of redundant downloads should be prevented now, so users should see much faster loads on future matches, and much less data usage, even when we push asset updates! π
Cards
Push to 100 cards in each Prism, including Intellect on the bench, which absorbed a lot of cards this patch. Not all changes are included, such as Prism-only shifts.
Long-awaited! We have the technology.
Geod (66)
Prism: str
=> hrt
Spell: None
=> Lead
Another Lead threat.
Storm Rider (821)
Cost: 3
=> 2
Attack: 3
=> 2
Health: 3
=> 2
Shift down the curve. We're taking a closer look at cheap banner unit distribution.
Trinity Link (639)
Cost: 1
=> 2
Just a nerf to Avatar of Light.
Roothog (760)
Prism: str
=> agy
Attack: 7
=> 6
Health: 7
=> 6
Spell: None
=> Ent Mask
Some Ent Mask spice.
Temple Watch (783)
Cost: 4
=> 3
Text: Summon: Return your bottom dead unit to hand.
=> Death: Return your bottom dead unit to hand.
Keywords: guard
=> lifesteal
Health: 4
=> 3
Remixed with new Death trigger. Curious how annoying it is returning itself.
Mikato => Birb (926)
Name: Mikato
=> Birb
Text: Start Turn: Gets guard and banner.
=> None
Keywords: None
=> banner
Prism: str
=> hrt
Attack: 2
=> 1
Health: 3
=> 4
Spell: One Punches
=> None
Art moved to other card, this canary is in progress.
Rocket => Flank Rider (983)
Name: Rocket
=> Flank Rider
Cost: 7
=> 5
Keywords: guard
=> stealth
Element: fire
=> earth
Prism: str
=> agy
Attack: 5
=> 3
Health: 7
=> 6
Theme rework at a cheaper cost.
Insomnia (961)
Cost: 3
=> 5
Text: Kill target awake unit.
=> Kill target awake unit. Get mana equal to its cost.
Trying a bigger reward for (usually) having waited to kill a unit.
Ragnarok (530)
Text: Give target unit +3/+1. Do 3 Damage to dark enemies.
=> Give target unit +3/+1 and lifesteal. Do 3 Damage to dark enemies.
Keywords: None
=> banner
Prism: tok
=> wis
Buffed and added to the deckbuilding pool. Probably overcosted, though I like another Wall of Dead answer.
Windweaver => Spellweaver (1007)
Name: Windweaver
=> Spellweaver
Prism: hrt
=> wis
Attack: 4
=> 2
Health: 4
=> 6
Theme rework, better combo stats.
Yellowjack (526)
Prism: tok
=> agy
Back again.
Huntaro (533)
Cost: 5
=> 4
Attack: 5
=> 4
Health: 2
=> 3
Spell: Swipe
=> Dive Bomb
Reworked to be more aggressive. Curious how good Blind can be.
Nessie (905)
Health: 8
=> 9
Combo buff, this card seems slow.
Toil & Trouble (1003)
Cost: 2
=> 1
Text: Do 1 Damage to a target.
Do 1 Damage to enemies.
=> Do 1 Damage to a target.
Do 1 Damage to all units.
Prism: str
=> wis
Cheap AoE potion, following recent trend of more symmetric AoE.
Queen of Jacks (788)
Keywords: stealth,wither
=> stealth
Health: 6
=> 7
Spell: None
=> Two Bees
Now with even more bees.
Skewer (1024)
Text: Do 3 Damage to a target, or 6 Damage if it has armor.
=> Do 2 Damage to a target, or give it -6 Health if it has armor.
Mostly a nerf to Strength burn, with upside that ignores the armor.
Deep Freeze (1019)
Cost: 3
=> 4
Prism: hrt
=> str
Tuning removal, seemed good before, curious if there's room to buff at 4c.
Chain Golem (1028)
Text: Death: Give enemies Chains.
=> Death: Give allies Chain Toss.
Attack: 7
=> 6
Health: 3
=> 4
Stat tweak, less vulnerable.
Cloud Sloth (762)
Cost: 5
=> 7
Text: Start Turn: Give your hand -1c.
=> End Turn: Give your hand -1c.
Keywords: None
=> stealth
Health: 7
=> 9
Buffed to at least get one trigger at End Turn, but at a higher price.
Brilliance => Metal Sigil (917)
Name: Brilliance
=> Metal Sigil
Text: Give ally units +2 Health and Spell Shield. Give enemy units -2 Attack and Blind.
=> Draw three metal cards. Give them -2c.
Redesigned to new metal art.
Sworn Oni (994)
Cost: 6
=> 5
Text: Glory triggers of allies trigger twice.
=> Glory triggers on allies trigger twice.
Health: 3
=> 2
Cheaper cost should be overall buff to the Glory strategy.
Light Shield => Forcefield (930)
Name: Light Shield
=> Forcefield
Text: Your hero conjures a light spell. Give units in your hand Spell Shield.
=> Give allies Spell Shield and +1 Health.
Simplified to a potent Spell Shield source.
Judge (1026)
Cost: 3
=> 4
Keywords: armor,guard
=> armor
Attack: 1
=> 4
Health: 3
=> 2
Spell: Spell Shield
=> Smite
Buffed up the curve, with a spell to take advantage of the Silence.
Spite & Malice (442)
Cost: 6
=> 4
Prism: wis
=> hrt
Health: 3
=> 2
Stats reverted to an old favorite, which should be potent with the spell.
Bird Mask (1006)
Text: Give ally units Shroud.
=> Give target ally unit Shroud and banner.
Keywords: banner
=> None
Prism: tok
=> agy
Reminds me of old Blessing, I'm curious how much play a banner buff without stats has.
Rodent Problem (804)
Cost: 4
=> 5
Text: Summon a 1c unit, with +2/+3.
=> Summon a 1c unit, with +3/+3.
Prism: str
=> int
I liked the flat buff of +3/+3. It seemed too good at 4c, curious if it's playable at 5c.
Glorious Mane (712)
Text: Target unit becomes light. Give it guard and +2/+2.
=> Target unit becomes light. Give light allies +1/+1 and Spell Shield.
More changes for this card, trying an incentive to play light units.
Mind Stone (1021)
Text: Exhaust your hero to draw a mind card, with -2c.
=> Exhaust your hero to draw two mind cards, with +1c.
An old favorite design returns, should be a premier Mind draw.
Silence (989)
Cost: 8
=> no
Buffed to be a more reliable answer to effects that can be difficult to answer.
Charkram (761)
Cost: 1
=> 2
Text: Do 1 Damage to target unit and the enemy hero. Give this spell to your hero with +1c.
=> Do 2 Damage to a target. If lethal, give this spell to your hero with +1c.
A more substancial impact for the mana.
Priestess (964)
Keywords: guard,wither
=> wither
Attack: 1
=> 3
Health: 6
=> 3
Stats reworked. Surprised I haven't seen more of this card.
Jakintsu (513)
Cost: 4
=> 5
Health: 4
=> 5
Back to 5c.
Zoomie (830)
Cost: 5
=> 6
Text: Summon: Wakes up.
=> Summon: Readies.
Attack: 5
=> 6
Moved up the curve, still seems like a lot of ready damage.
Deathkin => Gravekin (1031)
Name: Deathkin
=> Gravekin
Cost: 5
=> 6
Attack: 3
=> 4
Health: 3
=> 4
Buffed up.
See Shore (1015)
Cost: 5
=> 3
Text: Your hero conjures a water spell. Give ally units Big Mana Potion.
=> Give ally units Mana Potion. If you have no mana, gain 1 max mana.
Reworked to be a cheaper source of attachment cleanse. Curious how another cheap ramp spell impacts the meta.
Wartlock (1042)
Cost: 5
=> 4
Attack: 3
=> 2
Spell: Tomb Stone
=> Soul Crush
Reworked to carry a removal spell, as Wartlock already has good spread stat potential. Tomb Stone moved to another unit.
Harpex (982)
Text: Gets +1 Attack when you draw a card.
=> Gets +1 Attack when you draw a spell.
Keywords: stealth
=> None
Attack: 4
=> 1
Nerf to keyword, nerf to attack, and nerf to effect. Curious if the OTK is still within reach.
Earth Golem (108)
Mass Confuse (134)
Glacia (429)
Gus (489)
Full Bloom (737)
Swamp Walker (88)
Stink Eye (742)
Cosmicon (793)
Ivy (808)
Gato (810)
Burner (862)
Lost in the Fog (499)
Forest Fire (80)
B Unit (528)
Ill Will (576)
Cryogen (328)
Thought Leader (791)
Zam (474)
Flame Noble (992)
Tempest Brew (261)
Rage Cage (813)
Scorpio (932)
Volcanic Potion (610)
Manaburn (31)
Hive (541)
Soul Shatter (916)
It's a Trap! (901)
Bauble (940)
Olympia (346)
Zapeta (272)
Mountain Lion (1043)
Ensnare (55)
Mind Control (476)
Brainstorm (34)
Tradewinds (781)