The Glorious Journey - Patch #26
This week introduces an entirely new personalized menu system! Now you can navigate your way through the menus with ease (and style 💃).
Features
- Brand new user interface
- XP for private matches up to level 20
Improvements
- Opponents spells will persist longer on screen when played
- Cool new intro animation (in 3D!)
- New juicy Mana wheel 😜
Cards
Introducing Cursed Mask, a bewitching card that has contrasting effects based on the units allegiance!
Now with 100 cards per Prism! Like always, not all changes are listed such as Prism shifts or template changes.
Jakintsu (513)
Cost: 5
=> 4
Attack: 2
=> 1
Cheaper lifegain, less beatdown.
Rite Knight (658)
Prism: str
=> agy
Attack: 3
=> 2
Nerf to spooky ramp, and I shuffled the 1c dark unit prisms.
Wish Deck (661)
Text: Draw two light cards from beyond your deck.
=> Draw two light cards from beyond your deck, without losing health.
Buffed to not fatigue.
Garuda (831)
Attack: 6
=> 5
Nerf to one of Heart's high win-rate units.
Sanik (842)
Text: Summon: Readies if you have no mana.
=> Can't sleep if you have no mana.
Buff, so you can empty your mana after playign Sanik, then attack. Seems good with attack buffs.
Scryer's Pyre (835)
Keywords: wither
=> None
Nerf to one of Heart's high win-rate spells.
Mutate (914)
Prism: int
=> str
Off the bench to fill out Strength's curve.
Quadra (637)
Spell: Lead
=> None
Nerfed to be weak to Deactivate.
Deactivate (1023)
Text: Give target unit Lead and it becomes 0 Attack.
=> Give target unit Silence and it becomes 0 Attack.
Likely a buff, premier Silence spell.
Deathkin (1031)
Cost: 6
=> 5
Keywords: stealth,banner
=> stealth
Attack: 4
=> 3
Spell: Fate
=> Cursed Mask
Remixed with new Cursed Mask.
Squiddy (980)
Attack: 4
=> 3
Nerfed attack, since drawing from beyond the enemy deck causes them to fatigue.
Gale Chop (416)
Text: Do 2 Damage to target unit. If it lives, return it to hand with Silence.
=> Do 3 Damage to target unit. If it lives, return it to hand with Silence.
Mostly a buff, worse vs. Toh Tem though.
Tomb Stone (1032)
Text: Dust your top dead unit to summon Zomboid. Give this spell to your hero with +1c.
=> Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.
Prism: str
=> hrt
Curious how much of a nerf it is to not be able to eat the Zomboids. I like that it won't dust your Allbane / Undragon in Heart.
Wartlock (1042)
Cost: 4
=> 5
Attack: 2
=> 3
Bumped up the curve, the potential stat spread was a bit cheap.
Caravan Leader (1035)
Attack: 4
=> 3
Spell: Spell Shield
=> Quest
Tuned for Quest fans.
Levitate (772) Int