The Glorious Journey - Patch #26
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This week introduces an entirely new personalized menu system! Now you can navigate your way through the menus with ease (and style 💃).
Features
- Brand new user interface
- XP for private matches up to level 20
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Improvements
- Opponents spells will persist longer on screen when played
- Cool new intro animation (in 3D!)
- New juicy Mana wheel 😜
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Cards
Introducing Cursed Mask, a bewitching card that has contrasting effects based on the units allegiance!
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Now with 100 cards per Prism! Like always, not all changes are listed such as Prism shifts or template changes.
Jakintsu (513)
Cost: 5
=> 4
Attack: 2
=> 1
Cheaper lifegain, less beatdown.
Rite Knight (658)
Prism: str
=> agy
Attack: 3
=> 2
Nerf to spooky ramp, and I shuffled the 1c dark unit prisms.
Wish Deck (661)
Text: Draw two light cards from beyond your deck.
=> Draw two light cards from beyond your deck, without losing health.
Buffed to not fatigue.
Garuda (831)
Attack: 6
=> 5
Nerf to one of Heart's high win-rate units.
Sanik (842)
Text: Summon: Readies if you have no mana.
=> Can't sleep if you have no mana.
Buff, so you can empty your mana after playign Sanik, then attack. Seems good with attack buffs.
Scryer's Pyre (835)
Keywords: wither
=> None
Nerf to one of Heart's high win-rate spells.
Mutate (914)
Prism: int
=> str
Off the bench to fill out Strength's curve.
Quadra (637)
Spell: Lead
=> None
Nerfed to be weak to Deactivate.
Deactivate (1023)
Text: Give target unit Lead and it becomes 0 Attack.
=> Give target unit Silence and it becomes 0 Attack.
Likely a buff, premier Silence spell.
Deathkin (1031)
Cost: 6
=> 5
Keywords: stealth,banner
=> stealth
Attack: 4
=> 3
Spell: Fate
=> Cursed Mask
Remixed with new Cursed Mask.
Squiddy (980)
Attack: 4
=> 3
Nerfed attack, since drawing from beyond the enemy deck causes them to fatigue.
Gale Chop (416)
Text: Do 2 Damage to target unit. If it lives, return it to hand with Silence.
=> Do 3 Damage to target unit. If it lives, return it to hand with Silence.
Mostly a buff, worse vs. Toh Tem though.
Tomb Stone (1032)
Text: Dust your top dead unit to summon Zomboid. Give this spell to your hero with +1c.
=> Dust your top dead non-dark unit to summon Zomboid. Give this spell to your hero with +1c.
Prism: str
=> hrt
Curious how much of a nerf it is to not be able to eat the Zomboids. I like that it won't dust your Allbane / Undragon in Heart.
Wartlock (1042)
Cost: 4
=> 5
Attack: 2
=> 3
Bumped up the curve, the potential stat spread was a bit cheap.
Caravan Leader (1035)
Attack: 4
=> 3
Spell: Spell Shield
=> Quest
Tuned for Quest fans.
Levitate (772) Int
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