Breaking Wind - Patch #25
Featuring Gale Chop (previously Wing Boots) redesigned into a new bounce and silence effect! We've been holding this in for a while and are super excited to finally release this into the Air... Element! ðŸ¤
This week introduces changes to the draw mechanic; all Beyond-Deck draws now cause Fatigue Damage. Mouse overs & action previews are much more accurate and rich (we have them for spells too)!
Take careful note that when you draw from your Prism, whether by an effect or because your deck is empty, your Hero will lose 1 Life for each card drawn. The strain of generating cards from outside one’s deck is taxing on a SkyWeaver, so watch out!
Cards
As usual, not all changes listed, such as prism shifts or name changes.
Stole the theme from old Charkram.
Doom Shroom (91)
Health: 6
=> 5
Doom Shroom is hard to trade into profitably, nerfing HP to make that trade easier, and to nerf the Doom Shroom generators.
Leonowldo (582)
Attack: 2
=> 1
Health: 3
=> 4
Stat tweak to do a better job at defense, offense focused more on spell.
Krystal (621)
Text: Death: Give your hero Mana Potion.
=> Death: Give your hero Big Mana Potion.
Haven't seen Krystal used much, curious how this buffed version does.
Spite & Malice (442)
Cost: 5
=> 6
Cost nerf, since the draw off this can be pretty big. Curious if the incentives to buff / discount still leave this with a deck.
Bloombark (469)
Text: None
=> Summon: Give units in your hand guard.
Stole the Guard buff from Earthweaver, straight buff here.
Friendly Fawn (818)
Keywords: stealth
=> lifesteal
Health: 2
=> 3
Tweaked stats with new Rodent Problem (+2/+3).
Dive Bomb (825)
Keywords: None
=> wither
Rebuffed with wither, better removal for 4c.
Pistol Shrimp (899)
Attack: 3
=> 2
Spell: None
=> Shroud
Nerf to pressure but buff to stickyness.
Squiddy (980)
Attack: 3
=> 4
Health: 4
=> 3
Swapped stats to make it more fragile, though still rough to get hit by.
Hive (541)
Text: End Turn: Summon B Unit.
=> End Turn: Gets Zap. Summon B Unit.
Attack: 1
=> 0
Tweaked to have recurring Zap rather than 1atk.
Lightning Vial (448)
Keywords: None
=> lifesteal
Small buff to face damage payoff.
Chinook (77)
Text: Do 2 Damage to non-fire allies. Draw two fire cards.
=> Do 2 Damage to your right ally. Draw two fire cards.
Prism: int
=> str
Simplified the damage, should be easier to manage.
Head in the Clouds (350)
Text: Draw an air spell and air unit. Give air cards in your hand -1c.
=> Draw two air cards. Give air cards in your hand -1c.
Prism: hrt
=> agy
Simplified.
Spore Blast (853)
Cost: 5
=> 4
Text: Do 2 Damage to enemies. Add Doom Shroom to your hand.
=> Do 2 Damage to all units. Add Doom Shroom to your hand.
Tweaking some AoE removal effects to be symmetrical, this included. Also Doom Shroom got a minor nerf.
Desert Scout (605)
Keywords: stealth,lifesteal
=> stealth
Nerf with likely buff to Charkram.
Snakeweaver (978)
Cost: 4
=> 3
Attack: 3
=> 1
Health: 2
=> 3
Down the curve again, stats put focus on summon effect and spell.
Fox Familiar (990)
Cost: 2
=> 1
Text: Glory: Give guard allies +1 Attack.
=> None
Keywords: stealth,lifesteal
=> guard
Attack: 1
=> 2
Health: 3
=> 2
Spell: Blood Moon
=> Molten Core
Reworked with new Molten Core. (Blood Moon moved elsewhere.)
Sparky (944)
Attack: 3
=> 2
Spell: Lightning Vial
=> Clapback
Tweaked with an easier spell to use.
Rodent Problem (804)
Text: Summon a 1c unit, with double attack and health.
=> Summon a 1c unit, with +2/+3.
Revert to older simpler version, with a nerfed effect.
Frigid Blizzard (83)
Text: If you have no mana, give enemy units Frozen. Do 2 Damage to enemies.
=> If you have no mana, give enemy units Frozen. Do 2 Damage to all units.
Another effective AoE spell nerfed to be symmetrical.
Windweave (969)
!Windweave - Mulligan your hand. Draw two spells.
Cost: 4
=> 3
Text: Mulligan your hand. Draw two.
=> Mulligan your hand. Draw two spells.
Prism: int
=> wis
Likely a buff overall, despite narrower draw.
Wing Boots => Gale Chop (416)
Name: Wing Boots
=> Gale Chop
Cost: 1
=> 4
Text: Ready target sleeping 3c or less unit. Return it to hand if it's an enemy.
=> Do 2 Damage to target unit. If it lives, return it to hand with Silence.
Redesigned the slot to a new bounce and Silence effect.
Glorious Mane (712)
Text: Target unit becomes light. Give it +2/+2.
=> Target unit becomes light. Give it guard and +2/+2.
Straight buff, though still under review. (I want to design a better reason to change a unit's element.)
Blind (1017)
Element: air
=> light
Swapped elements of Blind (light) and Silence (air).
Think Alike => Mind Stone (1021)
Name: Think Alike
=> Mind Stone
Text: Give your hero a copy of target spell on an ally unit.
=> Exhaust your hero to draw a mind card, with -2c.
Old theme moved, redesigned as a mind deck enabler.
Blood Hunter (782)
Keywords: stealth
=> stealth,wither
Attack: 3
=> 2
Health: 2
=> 4
Spell: Quest
=> Blood Moon
Tweaked to have Blood Moon, and more surviveable stats that are specifically better at picking off stealth units.
Coffin Moth (717)
Text: Glory: Summon Zomboid with Fate.
=> Glory: Summon Zomboid with lifesteal.
I expect lifesteal over fate is a nerf overall.
Meranda (857)
Health: 4
=> 3
Spell: Fish
=> School of Fish
Tweaked to have School of Fish, and Fish moved elsewhere.
Rikki => Bauble (940)
Name: Rikki
=> Bauble
Text: Summon: Conjures an air spell.
=> Summon: Conjures your cheapest air spell.
Theme tweaked, and conjure likely buffed.
Silence (989)
Element: light
=> air
Swapped elements with Blind.
Dazla (1013)
Health: 1
=> 2
Spell: Fate
=> None
Likely a nerf overall, though the 2hp could make this annoying.
Earth Warden (945)
Text: Summon: Conjures an earth spell. Give units in your hand guard.
=> Summon: Conjures an earth spell.
Attack: 1
=> 0
Health: 4
=> 6
Simplified, in part to differentiate from Bloombark.
Sea Shore => See Shore (1015)
Name: Sea Shore
=> See Shore
Cost: 4
=> 5
Nerfed the cost, so the dream of making extra mana persists, but it's less efficient.
Mad Hat (1029)
Text: Play: Give target unit Fate.
=> Play: Target character conjures a mind spell.
Keywords: None
=> lifesteal
Attack: 3
=> 2
Redesigned as a cheaper (than Castus) mind elemetalist with a twist.
Zed (931)
Grunk (995)
Cursed Mask (925)
Steel Shield (727)
Mootichi (670)
Screech (704)
Anoint in Flame (56)
Charkram (610) Design moved to int, theme reused
Zomboid (193)
Bird Mask (1006)