The Return of Ponderous - Patch #24
This week bring the return of Ponderous, a magisterial unit capable of manipulating the mana cost of ally spells!
Features
Players will now be able to see heroes in the match history!
Fixes
- Ent Mask now correctly applies its buff if it's dusted while in your hand
- Fatigue (drawing from an empty deck) damage now shows a damage animation ⭐
- Deck view sidebars no longer overlap
- Reconnect stability improvements
Cards
More Heart nerfs. Replaced "summons" with "conjures" for drawing spells onto units. As usual, not all changes included, such as prism-only.
Wall of Dead (351)
Cost: 6
=> 7
Nerf. This is a one-card full board, and it's been doing work - especially since it gets damage in even if immediately cleared.
Coffin Moth (717)
Cost: 1
=> 2
Text: Glory: Summon Zomboid.
=> Glory: Summon Zomboid with Fate.
The end of an era! Coffin moth moves up the curve, with additional upside to Glory.
Charmling (755)
Text: Death: Give your right ally +4 Health.
=> Death: Give your right ally +3 Health.
Health: 4
=> 3
Heart nerf, I see this do good work next to armor guards.
Cloud Sloth (762)
Health: 6
=> 7
Small buff, spell was nerfed +1c.
Necrosiss (882)
Health: 5
=> 4
Nerf, this card pumps out good stats for the cost with just one trigger.
Vlad (441)
Text: Play: Do 3 Damage to a target.
=> Play: Do 3 Damage to a target. If killed, gets Enrage.
Spell: Enrage
=> None
Small nerf to the reliability of the spell.
Cleo (733)
Keywords: stealth
=> None
Nerf to a consistently strong performer, in Heart no less. Makes banner a more consistent way to kill the first half.
Tradewinds (781)
Cost: 3
=> 4
Has been a premier draw spell for a while, let's see if it's worth 4 mana.
Meranda (857)
Health: 5
=> 4
Another heart nerf, card has good stats and draws a card.
Foul Stench (53)
Cost: 2
=> 1
Text: Draw a wither card. Do 1 Damage to enemies.
=> Draw a wither card. Do 1 Damage to non-wither units.
Prism: agy
=> str
Reverting to an older symmetrical version. This was one of the first one-sided AoE spells, but other cards have picked up that job since.
Hydrex (693)
Health: 6
=> 5
Armored hp nerf.
Giza (924)
Keywords: banner
=> banner,guard
Buff to a 0atk unit, overall we might be a little light on guard these days.
Inspirator (470)
Cost: 2
=> 3
Keywords: None
=> lifesteal
Prism: hrt
=> wis
Back to Wisdom, and bumped up to 3c with lifesteal. The base effect is pretty good, with a pretty efficient spell as gravy.
Glacier Hulk (910)
Health: 7
=> 6
Another armored HP nerf.
Silence (989)
Cost: 5
=> 8
Making this enchant stronger, and now no two enchants have the same cost. Still need to make more cards with Silence.
Deactivate (1023)
Text: Give target unit Dazed and it becomes 1 Attack.
=> Give target unit Lead and it becomes 0 Attack.
Buff to removal aspect, and now there's a way to Lead enemies. (Looking at you Arcadeum Mask.)
Krakus (962)
Bonfire Shaman (824)