B.F. Retribuição - Patch #122
We have a larger patch this time, focused on buffing some archetypes and midrange cards that are underperforming in the current metagame, as well as nerfing a few outlying threats that have been overperforming. There's also two new Hero abilities!
New Features ⭐
- Two new Hero abilities: Iris-Meditation and Mai-Gadgeteer
- 🇧🇷 Brazilian Portuguese 🇧🇷 language support!
Added a Brazilian Portuguese language option to the game! The first of many languages we plan to release, it's been a long time coming.
Thanks to persistence and hard work from our community members and our team, in particular our ambassador Tuizzzz, we're proud to announce Skyweaver is now playable entirely in Brazilian Portuguese.
If you would like to contribute to translating Skyweaver into any other languages, please join our CrowdIn project here: https://crowdin.com/project/skyweaver
Improvements 🦾
- Massive loading time improvements for in-game—it should be quicker to enter matches for everyone on every device!
- Repositioned the casting zones so cards being cast aren't partially hidden behind Hero Abilities.
- Webapp cards are now sorted alphabetically second, after your primary sort method.
Changes ⚙️
- Replaced the Grade (Gold, Silver, Base) icon with the Unit/Spell icon in the deckbuilder sidebar.
Bugfixes 🐛
- Clearing filters now also clears the search bar on browser.
- The Conquest "get Tickets" dialog that warns about the minimum Rank to play Conquest no longer incorrectly states Recruit.
- Fixed a bug where opening the Deck picker in the Play screen on iOS could scroll the background of the deck picker sideways.
- Fixed a bug where the art on custom decks was a green square in the Deck Picker.
- Removed XP progress bars from the Practice pages.
- Fixed some 'View Skypass' buttons navigating to broken Skypass.
- Fixed the Ranked progress bar always showing Grandweaver as the next rank for Master players.
We have a larger patch this time, focused on buffing some archetypes and midrange cards that are underperforming in the current metagame, as well as nerfing a few outlying threats that have been overperforming. We would also like to announce that, after careful consideration, we’ll be adopting a slightly less frequent patching cadence, aligning balance patches with the start of each new season, and suspending the mid-month check-in patches for the time being. This is important for a few reasons:
- With the amount of new features being developed at this time, the biweekly patching cadence is cutting into design time significantly.
- We want to have more time to test upcoming patches for quality and impact on the PTS, and with balance patches often arriving on a biweekly basis, it doesn’t leave sufficient testing and revision time for each patch. By reducing the number of balance patches, we’re really aiming to improve the quality of the patches we do release.
Note that this new schedule will not impact the releases of the remaining six Hero Abilities. They will continue to be released every two weeks, as expected.
With all that said, let's see what changes Patch 122 will bring to Skyweaver!
Iris - Agility & Wisdom
Hero Ability - Meditation
Iris brings her calm and collected battle style to the forefront with her ‘Meditation’ Hero Ability. Playing into Agility’s focus on attacking with its Hero and Wisdom’s focus on strategic planning and reacting to opposing threats, Meditation rewards Iris players for thinking ahead and knowing when to hold back, giving Iris +2 power, provided she didn’t attack on her last turn.
Meditation helps support Iris’ decks defensive gameplan, providing her additional removal options and damage, when coupled with her tendency to plan ahead for big multi-attack and payoff turns. Meditation is a passive ability and can be used any number of times per game, provided you skip attacking to activate it.
Mai - Agility & Intellect
Hero Ability - Gadgeteer
Rapidly building her way towards victory, Mai seeks to summon a multitude of micro-minions via her Hero Ability, ‘Gadgeteer’. Building on Agility's themes of aggressive Dash Units and Intellect’s focus on spells, Gadgeteer rewards you for moving fast, summoning new drones as you cast spells, letting you overwhelm your opponent with the additional tempo it provides.
Gadgeteer is designed to support Mai’s aggressive, spell-focused game plan by giving her a free Micron Drone for every four spells you play, providing additional removal or aggressive pressure. The focus on 1-cost Micron Drones serves to support the 1-cost focused decks that Mai naturally gravitates towards, making use of Unophobia, Fren-Z, and similar tools. As a passive ability, Gadgeteer can be used any number of times per game, and can trigger multiple times per turn, provided you can manage to play enough spells to trigger it more than once.
For Strength, our primary goal remains improving the viability of its midrange Units and strategies, to allow strength to stick threats on board and pressure opponents more reliably.
Jade Guardian (104)
Traits:
guard
→
None
Power:
3
→
4
Health:
5
→
6
Increasing durability for a midrange threat. Giving it +1/+1 and dropping Guard.
B.F.R. 9001 (111)
Power:
8
→
10
Health:
8
→
10
Sizable buff to an underperforming finisher in the form of +2/+2. In the face of cards like Cthonos and Altren, BFR can use the help.
Blood of Yxxath (117)
Spell:
Barrier
→
None
Dropping Barrier to make Blood slightly easier to answer. There has been some concern about this card's curve-breaking ability and we want to be cautious about that.
Stand as One (128)
Cost:
7
→
6
Text:
Draw and summon a 1 cost, 2 cost and 3 cost unit. Give them +1/+1 and
Guard if you control no other units.
↓
Draw and summon a 1 cost, 2 cost, and 3 cost unit. If you control no
other units, give them +1/+1 and Guard.
Buffing an underperforming card that can be used to recover after facing a board clear with -1 cost. This is a powerful option for midrange decks that we’d like to see more use.
Treefolk Leader (147)
Power:
3
→
4
Health:
5
→
6
+1/+1 buff to an underperforming card.
Agility is currently in a pretty good spot. We have buffed a few underperforming midrange tools. We are also continuing to monitor the effect that the new hero abilities are having on the metagame. While Samya’s ability is currently powerful, we expect it to become more reasonable as new abilities are introduced and the Dual-Prism heroes find their feet again.
Sworn Oni (1071)
Traits:
armor
→
None
Power:
3
→
4
Health:
3
→
5
Buffing an underperforming card by dropping Armor for +1/+2 in stats.
Hexed Primalan (1124)
Text:
When another non-Songbird ally unit dies, summon a 1/1 Songbird.
↓
When a non-Songbird ally unit dies, summon a Songbird.
Traits:
wither
→
None
Power:
1
→
3
Revising to a more aggressive role, +2 power, dropping Wither and Songbirds are now base copies.
Vlad's Command (1128)
Cost:
3
→
4
+1 cost nerf to a mana cheating tool that can allow for early power spikes.
Heart, while not over performing in terms of winrate, is very over-represented in terms of playrate. Our primary solution for this has been buffing tools for other prisms, but we’ve made a few adjustments to some of Heart’s overperformers as well.
Undragon (3015)
Text:
Play & Death: Summon four Zomboid with Guard and Lifesteal.
↓
Play & Death: Summon four Zomboid with Guard.
The Zomboids summoned by Undragon no longer have Lifesteal, making for a less drastic life swing.
Pharonis (3100)
Power:
4
→
5
Health:
7
→
8
A +1/+1 buff to another finisher that was seeing less usage than other options, trying to diversify the power distribution of finishers in the wake of the nerf to Undragon.
Sentinel of Qai (3134)
Cost:
3
→
4
Health:
5
→
6
Moving an overperformer up the curve, giving it +1 cost and +1hp.
Hive (4021)
Power:
1
→
3
Spell:
Zap
→
None
Trading Hive's attached Spell for +2 power, letting it serve as a better tempo tool and making it less passive.
Mootichi (4027)
Cost:
6
→
5
Traits:
stealth
→
None
Buffing with -1 cost and dropping Stealth.
Intellect is in a pretty good place in terms of win and playrate right now, so we’re just making some adjustments to some underperforming tools to give them some new life and expand Intellect’s playspace slightly.
Tundra Wyrm (4057)
Cost:
5
→
4
Text:
Glory: Do 1 damage to enemies.
↓
Glory: Add Ice Bolt to your hand.
Traits:
stealth,wither
→
stealth
Power:
4
→
3
Health:
6
→
7
Spell:
Hail of Arrows
→
None
A rework for an underperforming and underused card, now 4c with more defensive stats, no attachment, and adds Ice Bolt to your hand on Glory.
Gemini (4071)
Cost:
8
→
7
Buffing with -1 cost, increasing viability of finishers.
Andromeda (4094)
Traits:
armor
→
None
Health:
2
→
4
Spell:
Snap Trap
→
Zap
Trading Armor for +2 health, and trading Snap Trap for Zap, giving it better tempo potential.
Wisdom has remained fairly underwhelming, so we have made a concerted effort to improve its 'high health' strategy, and make it a more viable option. To this end, we have made a number of targeted buffs to weaker cards within the strategy, while leaving those that were already viable untouched, rather than buffing the cards that were already seeing play.
Invest (2009)
Text:
Spend your mana to give target ally unit that much health and
Guard.
↓
Spend your mana to give target ally unit that much health, Guard and
attach Shield.
Providing an additional buff, now attaching Shield to the targeted Unit.
Spite & Malice (2023)
Power:
1
→
2
Not a buff to Health focused strategies in particular, but giving Spite and Malice +1 power translates to +1/+1 overall, making it a better tempo play, something Wisdom will appreciate.
Scarred Servitor (2121)
Traits:
stealth
→
None
Health:
6
→
7
Spell:
Sanctuary
→
Shield
Trading Stealth and the attached spell for +1 health and Shield, making Servitor a better curve play.
Ruined Visage (2124)
Spell:
Roots
→
None
Removing Roots, allowing it to be less passive and demand less setup to be viable.
Waxen Piper (2130)
Text:
When an ally unit takes damage, that unit gains that much power.
↓
When an ally unit takes damage, it gains that much power.
Health:
6
→
8
Granting a +2 health buff to a weak card, improving the health-focused Wisdom deck.
Metal Scion (2148)
Power:
3
→
4
Health:
5
→
6
Buffing a threat that’s been consistently underperforming with +1/+1.
Defend the Cause (165)
A new option for the Armis Guard deck, helping to fill in its curve and giving it a reusable source of Soldiers. We’re committed to expanding the options for decks like these.
Slughemoth (166)
A part of the focus for this Skypass was providing cards to work with the four new Hero Abilities, while keeping them usable by all Heroes. This first option ties into Titus’ Nurturer Ability, giving your Hero and Units +1 health if you don’t use all your mana, providing further benefit to leaving mana unspent.
Ashen Scourger (1160)
Ashen Scourger serves as support for Fox’s Pack Leader Ability, creating Units based on the number of Units a Hero controls, increasing the amount of power you can gain from your Hero Ability.
Leoran Barkeep (2160)
Barkeep provides your Hero healing and shelter if they take some time off to rest and skip attacking for a turn, tying into Iris’ Meditation Ability. It provides further incentive for taking a turn off as Iris to gain beneficial Traits on your Hero, if only temporarily.
Glitterwing (4163)
Glitterwing helps empower all 1 cost units, but works especially with Mai’s Gadgeteer ability, allowing Drones to gain Shield as they attack immediately via Dash.
Ashwolf (20068)
A new Prismless unit summoned by Ashen Scourger, Ashwolf ties into Fox visually and thematically, providing additional attacks to clear enemy Units, and attack power to the Hero, letting them hit harder.